Gaming industry now raking up $110 billion a year in profits

Gaming industry now raking up $110 billion a year in profits

The profit of the gaming industry increased compared to last year and amounted to $109.8 billion — a whopping 11% increase from 2017.

The audience for gaming video content grew by 10% — 850 million viewers for 2018. Analytical agency SuperData published the final report on the gaming industry for 2018.

80% of the profits came from free games — SuperData linked this to the popularity of Fortnite, which brought Epic Games $2.4 billion and topped the rating of free-to-play projects. According to the agency, the success of the battle royale showed the effectiveness of a simplified version of combat passes and limited in-game items sales. Service representatives also noted that $54.3 billion out of $87.7 billion in free games came from Asia.

9-year-old League of Legends still earned more than $1.4 billion this year, even ahead of Tencent’s mega-hit Honour of Kings, which earned $1.3 billion.

The market for paid games grew by 10% and brought $17.8 billion in profit in 2018. Despite the high competition in the genre, PUBG Corp. earned over a billion dollars — 19% more than in 2017. The only project of the studio topped the rating of paid games and bypassed FIFA 18 and 19, GTA V, Call of Duty Black Ops 4 and Red Dead Redemption 2.

Gaming video content brought the main platforms more than $5 billion last year. Of these, 31% earned Twitch — bypassing YouTube in profits but losing by the number of unique users for the year (183 million against 594 million). Together Twitch and Youtube earned 55% of all streaming revenue for the year.

The most popular streamer channel in the world was Tyler “Ninja” Blevins — a popular Fortnite streamer. The top ten most viewed channels included those dedicated to esports as well, like Riot Games, Overwatch League and ELEAGUE.

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Solaar: “I am a very strict coach, but fair”

Solaar: “I am a very strict coach, but fair”

Eight teams fight it out in the CIS Minor for $50,000 dollars and two slots in the preliminary stage of IEM Katowice Major 2019. Before the minor, we talked to Aset “Solaar” Sembiev, head coach of the Syman Gaming team.

The young team had mixed results on the first day of the competition. Syman overcame the heavy favorites Gambit Gaming in the opening match but followed up with a 2:0 defeat against Team Spirit. Their next match will be against the winners of Gambit/Nemiga match-up for the final ticket to the playoffs.

Before the event, we talked to Aset “Solaar” Sembiev, head coach of Syman Gaming about the preparation for the most important event of their careers.

Tell us a little about the preparation of the team, how long you trained, what did you change in the training process?

For Sayman this is the first minor. Preparation was 12 days after the New Year holidays. We were in Moscow, played in the Winstrike Arena. In the training process, nothing much changed, except for the regime.

What do you say about the group “A”, in which you fell, is it easier or more difficult than group “B”?

There are no lighter or stronger groups in this minor, as there are no walk-through teams, but it’s natural not to mention the absence of the Kenzor. We are very sympathetic to the Pro100. Perhaps this factor will affect the balance of power in group “B”. [The interview was taken before Kenzor had recovered]

 

What do you think, who from group “B” will move on?

From group “B”, I think it will be Avangar and Runtime will come out.

Are you still based in Minsk? You have a multinational team, is it easy to get together and train away from home, and how long are your bootcamps?

We were based in Minsk for 9 months. In November, we moved to Kiev, unfortunately, due to political events in Ukraine, we will most likely change our place of deployment. Usually, we are going for three months, after that — two weeks of rest.

Do you know where your next bootcamp will be?

Most likely Peter. [Saint Petersburg]

Many young players ask the question “how to get into a good team?”, as the director of the Syman Gaming organization, tell in a few words how to get into your team, or where are you looking for new players, if you need one?

I think you need to play all sorts of leagues, FPL-Challenger and CIS league, as well as constantly play all sorts of qualifications. If you show yourself well, you will definitely be noticed.

Recently the CIS League opened on Faceit, do you think it will help young talents to get into esports?

I think these have a very positive effect on the emergence of new talents in our scene.

Previously, you almost had a fully Kazakh squad, now it is a multinational team, do players of different nationalities get along easily with each other, and did you have a tough discipline that you talked about six months ago?

The guys responsibly relate to their work. With discipline, we are fine. I am a very strict coach, but fair. We are all from the CIS, once lived in one country, so there are no difficulties whatsoever.

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Drainys: “It’s been two years and the game is still the same laggy mess”

Drainys: “It’s been two years and the game is still the same laggy mess”

Former Natus Vincere PUBG player Svyatoslav “Drainys” Komissarov shared his opinion on the state of the battle royale game, the professional scene, and why he left NaVi.

About the state of PUBG

“It’s hard to say, because the game doesn’t change at all. On the competitive stage, everything is also doubtful: cheaters, PEL-leagues from PUBG Corp … That is, they made a separate league for pro-players and closed all tournament operators — be it ESL, GLL and everyone else. It is not clear whether PUBG is alive anymore.

Why I think that it is more alive than dead — there is nothing else to play. There is Fortnite, and there is PUBG. There is no alternative. There is no game you enter every day, and it delivers fun. Fortnite and PUBG are two games that really bring pleasure. Therefore, despite all the problems of PUBG, including technical ones, this game is not dead — it lives. But as soon as an adequate good alternative appears, there will be tough competition. <…>

I would like PUBG to be made by some other developer, like Valve. But it is unreal. It seems to me that the Korean team and who are responsible for the development of the game they just kill the game more and more. All that is possible, they spoiled. When the game had HYPE — remember the same Gamescom — at this tournament there was a lot of crashes, a lot of lags.

All the same things that didn’t allow this game to move further as an esport. In the end, it all became so ridiculous that people simply turned away from the competitive part of PUBG and went somewhere else. The same can be said about streamers. It’s been two years and the game is still the same laggy mess.”

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About salaries in PUBG

“If in Counter-Strike we have wages of about $10-20 thousand in top-shooting teams — that is, a lot of money — then in PUBG the salary of the top player in the European top-tier team can be $1,500 USD. That’s good money, but it is not big money.

One and a half thousand, that’s it. Some maybe get more. Maybe FaZe Clan , Team Liquid or Pittsburgh Knights, maybe they can receive $3,000 but I wouldn’t bet on it. I have no information here. It seems to me, either way, not much at all, compared to the likes of Counter-Strike and Dota 2.”

About Natus Vincere

“I don’t know if it was a positive experience overall. In fact, we did win in a few tournaments but there were a lot of difficulties within the team, within the organization. Therefore, I would say that this is a more or less a neutral experience. It’s great, of course, to play for a big org. Understand how this all works. But objectively it was hard. Sometimes good, sometimes bad. There were difficulties, but experience is experience.

In fact, I cannot objectively answer the question why I left NaVi, out of respect for the team members and the manager. I can say that there were difficulties both within the team and with representatives of the management team. As elsewhere there are difficulties — this is all part of the ride.”

You can watch the full interview in Russia here.

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January marks the return of League of Legends

January marks the return of League of Legends

The first week of the first 2019 League of Legends season is approaching. The years pass, the scenario evolves, new leagues arise and more and more games are played.

Following all leagues is practically impossible, so we selected the five best competitions to follow in the first Split of 2019.

CBLOL – Beginning January 12th:

The Brazilian Championship of League of Legends will start off the 2019 season. If killing the longing is not enough, I have two reasons for you to watch CBLOL this Saturday.

The first is the new format, announced on December 6th. Now CBLOL has ten weeks and all matches will be just a single map. This result is a pleasant experience for the spectator, but that affects the competitiveness of the teams. And, unfortunately, we can only know the impact of this change on future international championships.

Another important change happened during the transfer window. The first stage of 2019 will be the most competitive edition of all time. Eight of the forty-five players registered (18%) in the tournament are foreigners, surpassing the 12% mark in 2014 — the previous high.

LPL – Beginning January 14th:

The LPL has always been a fun championship. Matches are marked by epic moments and teamfights are constant. Teams are willing to take risks and the result is exciting games. The sum of these factors makes, in my opinion, LPL the most friendly league for casual League of Legends fans.

However, the conference model seemed to be a barrier to the arrival of new fans. In 2019 the LPL will be simpler and easier to understand: all teams face each other in best-of-three series and the top eight qualify for the playoffs.

The combination of solid structure and good games is the formula of success for any league, but the LPL has a card up its sleeve. If you do not know, Invictus Gaming has maintained its world championship winning line-up for the year 2019. On the 14th we will have the first of many chances to review the champions in action against the world’s best teams.

LCK – Beginning January 16th:

With no changes to its format since 2015, the big highlights of the LCK have always happened within Summoner’s Rift. Despite this, the Korean league will have a major change in 2019: a new home. The LCK leaves the studios of the OGN and goes to LOL Park, one of the venues of the 2018 World Cup.

On the other hand, the failure in the Worlds 2018 has resulted in great changes in the equipment of the first and second division of Korea. New seedlings generate new narratives and the Spring 2019 LCK promises to be a generation shock. On the one hand, SK Telecom veterans are looking for more trophies for the most successful organization in history. On the other hand, Griffin and DAMWON Gaming are willing to show that they are not only the future but also the gift of the LOL elite.

If you like good narratives and even better games, do not miss the LCK.

LEC – Beginning January 18th:

The League of Legends European Championship is the perfect tournament for those who are fans of news. With a new name and visual identity, the LEC marks the arrival of the franchise model and newcomer organizations in the Old Continent.

But do not be fooled, European teams have not lost their competitive potential. The maintenance of players like Bwipo, Caps, Rekkles and Perkz indicates that we can expect good performances from Fnatic, G2 Esports and other teams in future international tournaments.

Europe is unlikely to give up its spot as one of the best regions in the world anytime soon, but the 2019 season will show just how much stronger they can get.

That alone is reason alone to watch the debut split of the new LEC.

LCS – Beginning January 26th:

If I had to choose the LCS soundtrack, my choice would be Pink Floyd’s Money. That’s because even after a year of underperforming and overall unimpressive results, most organizations opened their wallets and reinforced their positions for the upcoming split.

Great players are attracted to regions with greater financial potential, not very surprisingly. However, it is surprising to say that five former world champions will play in North America in 2019. The LCS has always been marked by its main characters and this season has leading players. If you want to follow the next chapters in the history of Crown, Bang, Doublelift, Bjergsen and Sneaky, just watch the most popular league in the West.

North America’s LCS once again establishes itself as the most expensive league, but will that help them get results on the international stage?

 

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Afoninje: “We knew that we were guaranteed to win if we took Meepo”

Afoninje: “We knew that we were guaranteed to win if we took Meepo”

After a very successful group stage for the Russian Gambit at the Bucharest Minor, Andrei “Afoninje” Afonin talked about their success there in detail.

He explained that the team lost one TEAM TEAM map because they didn’t know which characters the opponent would play. Afonin also admitted that it does not matter to him with whom Gambit Esports will have to play in the next stage of the tournament.

Gambit convincingly overcame Team Team in their opening game, followed by a 2:0 victory over the Chinese Keen Gaming. The Russian team have secured themselves a spot in the winner semi-finals, where they will face a second place team from Group B.

About the confrontation with TEAM TEAM

“We did not know that they were going to ban them, so we just decided to see what they would play in the first match. It turned out — they are playing Magnus, and for us this is an uncomfortable hero. But if we had put a triple with Visp and Gyrocopter against Phantom … <…> In general, it was necessary to choke the Phantom and leave the hero against Dark Sire one on one.

Then we would have a lot of farm on all lines, and we would have crushed them. And they have greed – Magnus and Phantom, OD. It turned out that we did not punish them for this greed, and it was clear that in the end we would lose. And so it happened. “

“After losing the first map there was no panic. The only thing that happened was insecurity in Wisp. Someone said that “we don’t need it” and all that. In the end, we came to the conclusion that you just need to ban Magnus, and everything will be fine. We looked at what they were playing with, and we had no more morale. ”

About choosing Meepo vs. Keen Gaming

“We wanted to close them [with the help of] Meepo, if they take Wisp and Gyrokopter or collect some heroes who do nothing. So it happened. We thought that in the end they would still ban Meepo, because before that they had banned all our heroes, but they somehow missed this moment. And we knew that we were guaranteed to win, if we took Meepo at the end. Regardless of what else we will have a bunch of heroes. The main thing is that we have that one hero to play around ”.

On opponents in the next round

“From Group B, I would like to play with everyone. I do not know who is the strongest there. OG and EHOME are probably at the same level, and the rest are weaker. But we don’t care who to play against.”

The Bucharest Minor takes place in Romania from January 9 to January 13, the prize fund of the competition is $ 300,000 USD and 500 Dota Pro Circuit points.

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