A look at Piranha Byte gaming chair

For maximum immersion in the world of the game, comfort is required. After all, if you are constantly distracted by the inconvenience, it is impossible to fully enjoy the world of video games. In the past, few people thought about comfort during the game, especially if they were gathered by the company or the whole family …

The members of the group were located, as a rule, haphazardly. During the era of consoles, a very voluminous TV box with a kinescope was located on an equally heavy pedestal stand. Moving such an array was very difficult. In addition, very often the length of the wire from the joystick to the console was about half a meter, and it was impossible to reach a comfortable sofa or chair with comfort in principle. In an attempt to make the pastime a little more comfortable, pillows were used, which at that time replaced much more comfortable chairs. Although much more often, everyone just landed on the floor near the console.

Of course, everyone understands that the player holding the gamepad was not worried about comfort. In addition, the joystick itself was often made of cheap plastic, and therefore, after ten minutes of active play, he strove to slip out all the time. Children were allowed to play for about half an hour a day, and therefore the hook position was not too critical for them. But parents didn’t mind relieving stress after a hard day and playing a game, often playing for longer than 30 minutes. And naturally, many of them later faced the problem of “how now, in fact, to straighten out?”

Years passed, and thin plasma panels replaced the huge TV boxes. Gamepads have gained wireless connectivity and it has become possible to sit on a far-standing sofa or chair. The game audience has expanded significantly, new devices for games and gamers themselves appear on the market all the time. And even for the pickiest players, comfort has become not just a must, but an integral part. In the modern market, there is a whole series of products that fall under the category of gaming chairs, they will now be discussed.

Chairs with increased comfort is not a throne for the player, but a great solution for everyone who spends a lot of time behind the monitor. 

To better understand the real value of a good gaming chair we look at Piranha Byte Black Gaming Chair in this review.

Upholstery made of excellent material, head restraints, adjustment of all parts – this is not an exception at all, but rather an unshakable rule. Such a chair will be a true decoration not only for the gaming room, but also for the office, because it well emphasizes status.

The pricing policy here is versatile. Piranha gaming chairs start at a low low price of 160 euro, making them easily one of the cheapest on the market. But don’t let that fool you.

Even a real racer doesn’t shun such a chair, because it’s almost a real car seat. Everything here testifies to the automotive design – from the angle of the backrest to its shape. The backrest is conveniently adjustable, and it effectively helps to maintain a flat spine if it is folded back.

The armrest is also adjustable in height and this allows you to adjust the overall design to the growth of the gamer. On the base of the cross is a plastic pad for a more comfortable foot support. The chair is made of steel and PU leather. The base holding everything up is made from heavy nylon and insures a stability without losing form over time. 

This is an ideal chair for both professional and gamers just starting out. This model ideally combines functionality and increased comfort. High-quality materials, stunning ergonomics, a sloping edge of the seat that prevents squeezing of the arteries, convenient adjustment of the armrests and the five-arm “Flake” are ideal for users who sit in one place for a long time.

And the sturdy construction underlying the Piranha Byte seat is capable of supporting up to 150 kg — more than other similar chairs on offer. And it’s perfectly fit for taller gamers too — at 190 cm in height I had no issues adjusting the chair for maximum comfort. 

This high-quality PU leather chair is suitable for both work and leisure. Outwardly, it resembles seats mounted on cool cars. And its improved frame, the presence of a multifunctional adjusting mechanism and a dense foam filler provides comfort and ease of use.

Comfortable fit, quality material, ergonomic design allow gamers to maximize their focus on the gameplay and achieve amazing results. Value for money will also please buyers making it easily one of the best quality for price gaming chairs on the market currently.

The big question is, just how much do you want to invest in a chair? Spend more for higher quality or save some and get best value for your money?

There is no definite answer on this issue because for different categories there are completely different prices. You can buy a chair for $200 US dollars and be very surprised why for a seemingly ordinary chair anyone would pay as much as $500 or even more. The taste and color, as they say,  as well as in chairs, are different. What can be definitely said is that the choice of gaming chairs differs in the breadth of the assortment and an interesting model can be selected for almost any pocket and for any needs.

Remember that a good chair is not all. Taking care of your comfort and your body is just as important in the long run. 

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flamie: “We are concentrated on improving teamplay”

flamie: “We are concentrated on improving teamplay”

Egor “flamie” Vasilyev is ready to dethrone Astralis and take that number one spot in the global rankings for Natus Vincere.

The Ukrainian team will have two more shots this year to climb the rankings — the ESL Pro League Season 8 Finals in Odense, Denmark and BLAST Pro Series in Lisbon, Portugal. The former will begin next week, with 16 best teams of the regular season from Europe, North America, South America, Oceania, and Asia fighting it out for the lion’s share of $750,000 USD.

BLAST Pro Series will once again feature six invited teams, battling for $250,000 USD over two days of competition. Both Astralis and NaVi were invited, alongside Ninjas in Pyjamas, FaZe Clan, Cloud9, and MiBR. Egor “flamie” Vasilyev’s NaVi will be entering the tournament in Portugal as the defending champions, after their convincing victory over NiP in Copenhagen earlier this month.

Natus Vincere had a fairly lackluster season, with “only” three championship winnings, the other two being ESL One: Cologne 2018 and StarSeries & i-League CS:GO Season 5. What made it truly spectacular was a series of second place finishes, usually behind Astralis.

For Egor “flamie” Vasilyev and his team this will be their last chance to finish the year on a high note and maybe even claim that highly coveted number one spot.

Vie: In anticipation of ESL Pro League S8 Finals and BLAST Pro Series Lisbon, you have set up a bootcamp. What goals did the team set for this training period? What are you planning to work on first?

flamie: First of all — work on our weak maps. And also concentrate on improving team play.

Vie: S1mple in a recent video said that the priority for NAVI is the finals of the ESL Pro League S8. What is the reason? How important is the Intel Grand Slam challenge for the team?

flamie: This is one of the last top-championships this year, so we want to show the best result. If we manage to win the Grand Slam — nice, but if not — it’s not a big deal. So, we do not prioritize Grand Slam and for us, it is more important to win the tournament.

Vie: During your career, you have already played in three finals of the Major tournaments. In which of the defeats you suffered the hardest? What was the reason?

flamie: I think, it was on the second Major (MLG Columbus — NAVI vs Luminosity), because we felt confident in our success. We lost the first map in overtime, gave away our game, which was quite painful.

Vie: Continuing the theme of victories and defeats. Maybe you had a loss more painful than the Majors finals?

flamie: No, I do not think that there were more unpleasant defeats than the Major finals.

Vie: Regarding victories — which success of a tournament brought the most bright and intense emotions? Why was that victory so significant?

flamie: ESL One Cologne. It was a Major tournament with a prize pool of $ 250,000. We beat Astralis, which was almost at the peak of their shape. Additionally, the importance of this championship added the fact that there were represented all the best teams in the world at that time.

Vie: In the second half of the year in the games of the Born to Win, a certain pattern can be observed: if the team participates in tournaments for two weeks straight, then in the second case an unsuccessful performance follows. What causes this? Is it just fatigue or are there other factors?

flamie: It happened twice when we were flying from Europe to America: it was a long flight, we didn’t take a rest, and maybe it was just hard for us to immediately switch to another schedule. I think we need a more competent approach to this issue.

Vie: After the off-season, NAVI participated in six LAN tournaments. You showed the best result on FACEIT Major (1.18 rating), and the worst — on IEM Chicago 2018 (0.74 rating). What was the catalyst for success in London, and what was the reason for not quite the best performance in Chicago?

flamie: I can not name the exact reasons. You can never know in advance how you will play. It seems to me that we just got into a good shape before the FACEIT Major and as a result, the game was going smoothly. And in Chicago, we very quickly dropped out of the tournament, in fact, the whole team performed poorly, including me. Thus, when you play two maps badly, it seriously lowers the rating.

Vie: It is interesting that the most successful map for you in the last three months is the Train (1.10 rating), and the worst is Nuke (0.92 rating). Is this related to your role in the team? And are you satisfied with your position or would you like to change something on some maps?

flamie: Yes, I think it’s correlated. I have a more flexible role on Train, which is pretty easy to play in terms of statistics. At Nuke, I have such a role that i have to look at “ramps” where rivals do not particularly often go, and on the offensive side, it’s not that easy to find a frag. In general, you can always perform better and improve your game.

Vie: Do you have the most beloved and most hated map in the game? Name three positions where you like to play the most, and three — where you only dream that the game ends faster.

flamie: Train evokes the most sympathy. As for the positions, a supporting role on Train, the plant side B on Overpass, and on Inferno, I liked to watch “five,” and also play on a supporting role.

Vie: Do you like the recent changes in the economy of CS:GO? What other changes would you like to see in the game?

flamie: Economy — yes, the changes have brought some new and interesting rounds. Now, finally, the teams practically do not force buy in the second round. And after the score 2 : 0 there is a chance to see the AWP in action.

Vie: Recently, you have begun to be more strict about the food you consume. Tell me, please, what is included in your diet?

flamie: I’m not particularly strict about the food. I just consume it in smaller quantities. So the most common diet, just need to eat less. And do not abuse junk food.

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Boo1k: “If we play relaxed, then we definitely play much better”

Boo1k: “If we play relaxed, then we definitely play much better”

Six months and four additional qualifiers, that’s how long has it been since The Kuala Lumpur Major — the last Major Gambit attended. Anatoly “Boo1k” Ivanov, coach of Gambit’s Dota 2 squad, said that the team is approaching qualifiers for the Major in a bad state of mind.

At The Kuala Lumpur Major last year Gambit were eliminated in the group stage after two straight losses against Fnatic and Tigers. Since then followed a series of unsuccessful qualifiers and regional events.

But while heavily underperforming at the online qualifiers, Gambit proved time and time again what they are capable of on the biggest stage. Just last month they finished second at ESL One Katowice 2019, just behind Clement “Puppey” Ivanov’s Team Secret.

Team’s coach Anatoly “Boo1k” Ivanov addressed those issues in an interview with Maincast, he also said that the players were already accustomed to playing in front of an audience, and also named the most comfortable conditions for the right performance.

About playing on stage

“I think the guys have no jitters, nothing like that. We played ESL in Katowice on stage. There was a fairly large audience. Therefore, for us it is not the first time. If it were still something new, perhaps uncomfortable situations would appear.

And there is more motivation for us too: when there are spectators, it seems that the tournament is a little bigger than when you play in a closed room and silence around. ”

About Major qualifiers

“At the Major qualifiers every time something goes wrong. We cannot solve it or correct it somehow. Probably it’s still early for us. It seems that three months have passed only, and during this time we have not been able to show the result we want in the qualifiers.

But we played only two qualifiers to the Majors. Yes, they were unsuccessful, but it seems to me that if we take a long distance — a year or half a year — then we will probably show better results.

To be honest, it seems to me that we are just trying too hard. We very much want [to pass to the Major] and from this, when something goes wrong, we get even more upset. It all accumulates like a snowball.

As a result, we are not very worried because we need to win a Major — we just want to play better. It stars in complete chaos due to the fact that we are not in the best shape to qualify for the Major. So it coincided. I hope this will all be forgotten in the long run and we will simply perform well, regardless of whether it is a Major or something else. ”

About unusual strategies

“If we play relaxed, then we definitely play much better. I do not know which ideas we steal, or where we get them, but we test a lot of ideas during clan wars. Perhaps, therefore, it seems that we are playing with not the weakest teams and they take something from us.

The fact is that there is no strong pressure on us, and we are just starting to try to implement some ideas. Someone, perhaps, may like these ideas, and then they take them from our practice to themselves. We have a lot of ideas. If we do not have any pressure on each other or in our own head’s, we can realize our ideas in-game. It happens to me too.

In the grand finals of the past minor, I had a wild realization. In one of the games I said: “Guys, I don’t understand what is happening at all. What about our draft?”. I was so annoyed with myself — I am the coach of the team, it was on me. I stand and think: “Here I am a moron.”

It is also excitement, pressure, or maybe lack of experience. I do not know how to justify it. Returning to the clan wars: when we set ourselves a clear task and we have a great idea on how to achieve it, we play much better. ”

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Fallen: “Astralis is the best team that has ever existed in CS:GO”

Fallen: “Astralis is the best team that has ever existed in CS:GO”

Gabriel “FalleN” Toledo talked about MiBR’s run at the last Major, the reunion with Epitácio “TACO” de Melo, João “felps” Vasconcellos, and Wilton “zews” Prado, and the evolution of AWPing throughout the years.

Today marks the start of BLAST Pro Series: São Paulo 2019 — a $230,000 event, headlined by the likes of Astralis, MIBR, FaZe Clan, Team Liquid, Ninjas in Pyjamas, and ENCE.

On their home ground, MIBR have a great chance to reclaim their throne as the world’s best, but according to Fallen, with the way Astralis have been playing, defeating them right now just might be an impossible task.

First of all, let’s talk about the Major. Do you feel satisfied with the result you got there? 

I think it was a good performance from the team. Top 4 is always a good result at the Majors. Of course, we wanted to go further but that wasn’t possible. We didn’t play that well to beat Astralis, but we had some good moments. Overall, I think it was a good performance from the team. And from myself, I think I can play better. I’m trying to get back to my high-level shape, but it’s shaky sometimes. I’m already working to fix that.

Now that you are with Epitácio “TACO” de Melo and João “felps” Vasconcellos again, what has changed in terms of tactics, roles, and approach to the game? 

I think that the approach is pretty similar to what we did in 2017. The roles are pretty much the same. TACO came back as an entry-fragger, felps is a bit more into the lurker role, but it changes a lot depending on the maps and situations. It’s pretty much the same as it was in 2017, but we are trying to integrate greater tactics and have a better understanding of the game because it has changed a lot since then. We had to update ourselves for a little bit.

What can you tell me about the reunion with Wilton “zews” Prado? What kind of ideas did he bring when he joined the team?

I’m always saying that zews’ speciality is creating new stuff and coming up with new features we can use in rounds during the game. He is a very good person to be around as well. He created a good atmosphere for the team. He is always making sure that our pracs are efficient, he is always calling out mistakes, and he is a great guy with a great vision of the game. And that’s important: sometimes you need a pause, sometimes you need to change the strategies a little bit, and zews has always had very good ideas to change the game a little bit. Zews is just a very good coach who can do everything.

Right now you have the very same lineup just like back in the SK days. Why do you believe that it is going to work this time around?

It is going to work the same way if we manage to keep working as we did before. Right now, we can’t know for sure if it is going to work or not, but what do we know for sure is that we are going to put the same effort and mentality that made us winners in the past. We know the path to get there, and of course, there are a lot of things you need to become the best team in the world. We are going to do our best to achieve that.

You also started working more on your Nuke?

Yeah, we have been preparing ourselves to play Nuke on the boot camp before the Major, but it’s still a map where we need a lot of experience. In this match, we thought that they would not pick it because AGO don’t play that much too. We just felt that if they are going to go with that map, we can play it. We thought about it and they went for it.

It surprised us as well. That is probably because they know that we don’t play Nuke that much. We have a history of not playing that map a lot of times, so they just wanted to see if we are good on that map or not. Luckily for us, we did a good job and won 16-5.

It has been more than a year since you won a premier CS:GO event, which is EPL Finals in Odense. Does it add more pressure on you? 

I definitely think winning a super good tournament would help the team a lot in terms of gaining the confidence. It would be a confidence boost for sure. People start believing more in what they are doing, people start playing better, and that’s why sometimes it is hard to stop a team that is winning a lot. We are looking for making it happen, but at the same time, we are not too anxious about getting it soon or not. We have in our minds that we are doing our part, we are working hard, and results are just the last part of our work. It’s going to come, sooner or later.

Right now, Astralis is the most professional team in the world, both inside and outside of the game. Have you borrowed any things from their approach? 

I think we are not doing anything special. We don’t try to copy anything outside of the game. Of course, there are some tendencies in some way they play the game. It’s a bit greater than what the other teams are doing and we are trying to catch up with their style to understand how they approach the game.

Outside of the game, we are just doing our own thing. That’s relative: what works for them might not work for other teams. For sure, they are doing a very good job, it’s working for them. We need to keep thinking what works for us. That’s how we approached the game in the past, so we have the same mentality for now.

There is a debate in the community. There are still people who don’t agree that Astralis is the greatest team of all time in CS:GO. What do you think about that?

I think we can say that they are the best team [in the CS:GO history]. They won three Majors, they’ve already started well this year. I think they are the best team we have ever seen in CS:GO. It’s going to be up to the other teams to try to catch up to their level. Let’s see how long they can sustain performance on that level. For me, they are the best team that has ever existed in CS:GO.

Let’s talk about AWPing. In the past, we had a lot of AWPers like Jesper “JW” Wecksell, Kenny “kennyS” Schrub, who used to own everybody on the server. These days, we have a lot of newcomers who are capable of going toe-to-toe with them. 

I think JW was first to dominate the scene because he was a very aggressive player. He was doing plays people wouldn’t expect from an AWPer. He had help of a good CZ-75 at the time because it was easier to switch the gun, so in case he was in danger, he could just bring the pistol and save himself. He was very good at doing those things. People didn’t expect those plays so he was catching people off guard.

But then, CS kept evolving, players kept getting better, running away from those plays. It started to be harder and harder because people in some sense knew which play he was going to go for, paying more attention to it. Finding those kills became harder and harder, even for JW to be honest.

Having a style of an aggressive AWPer, it’s not super consistent if you are playing on a top-level team and having very good performances over a long period of time. Every time an AWPer goes for an aggressive kill, he is kind of trying to win a game by himself. Sometimes it’s going to work, sometimes it’s not. You need to try to find this balance, and that’s why I think all the AWPers now are looking for finding this balance instead of being super aggressive, for example.

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RodjER: “I’m not the calmest player in-game. Sometimes emotions get the best of me”

RodjER: “I’m not the calmest player in-game. Sometimes emotions get the best of me”

It will be a hard month ahead of Virtus.pro, and support player Vladimir “RodjER” Nikogosyan discussed the team’s morale approaching the tournaments, current meta, and response to his critique.

It was a bitter start of 2019 for Virtus.pro. They finished second at The Chongqing Major, just behind Team Secret. At MDL Macau 2019 they had to make do with a third-place finish after a defeat at the hands of Evil Geniuses.

Starting this week Virtus.pro will attempt for their first title of 2019, this time at DreamLeague Season 11. RodjER and his team will face off EHOME, Mineski, and Forward Gaming in Group C.

With teams like Team Liquid, Evil Geniuses, Team Secret, Vici Gaming and many other top teams in attendance, the fight for $1,000,000 dollars will be till the bitter end.

The recent drama concerning your game in MDL comes to mind. Roman Dvoryankin, ArsZeeqq, No[o]ne all took part in the discussion, but you have remained uninvolved. Do you have any comments on this matter?

I tried to remain uninvolved as I knew they (analytics) were not correct, after all. As the players, we still understand the game better than they do. The things they’ve said — that we were at the level of pub games and died all over the place — is simply nonsense. I did not wish to convince anyone about anything.

A very level-headed approach. Overall, you seem like one of the coolest and most collected players. How can you stay so calm both in the game and beyond?

Actually, I’m not the calmest player in-game. Sometimes emotions get the best of me. I try to cheer up my teammates in-game: sometimes I can hype them up after a kill or a special moment.

Speaking of special moments: when was the last time you lost a dare in an official match?

It was just once! (laughs). It’s just a meme.

What do you usually do during the draft phase? What do you play, what do you do, what do you watch?

It’s situational. Sometimes I warm up in WarCraft, but usually, I just sit and look at the comps. Depends on my mood. Our first three picks are usually on the coach and Ramzes, but then the whole team chimes in, too. Actually, I believe warming up before the game is pretty useful sometimes.

Warming up in WarCraft – on some custom maps?

Nah, just Skirmishes.

Your overall opinion on Macau tournament?

We planned to treat this tournament as a practice of sorts at first, to try something new. We wouldn’t really have been upset even if we had lost to everyone and took the last place. In fact, we’re quite happy with the outcome — we’ve got to top-3 even though we haven’t prepared to the tournament much.

You were pretty close to finishing in the last place, actually, but in the first round of playoffs it seemed like you got pissed off and you made a comeback off it.

We played as usual, nothing close to getting pissed off. We were a bit more indifferent to the games in groups – we played as we could. We started preparing for our opponents in the playoffs, but again, nothing too special – we just played our own game. Just so it turned out that we kept winning and advancing.

Let’s talk heroes. You had some problems facing Lone Druid in the MDL. How would you rate this hero now?

It’s a strong hero. His benefit is that his support can leave him to his own devices if Lone Druid gets a good start. As a result, the support is free to roam and apply pressure elsewhere on the map.

LD is very hard to pressure to the point of complete uselessness. All in all, he creates tons of space for his team and he’s hard to face in the early.

We’ve also lost almost every game against Ursa and Lifestealer. How to properly play against these heroes?

These two are also strong meta picks. Lifestealer requires you to base your whole pick around not allowing him to snowball – if he gets rolling, he’s unstoppable. Plus Lifestealer doesn’t need much to snowball – just Hand of Midas and Radiance. Besides all that, he’s also an early game hero. We noticed in Macau that teams freely first pick him and win. And since we haven’t prepared to that tournament that well, we didn’t expect him to be a first pick snowball early hero.

Only over the course of the series we realized how to play against it. You have to carefully choose your comp against him and force him into your tempo. When he finishes his Hand of Midas, you have to force objectives around the map not to let him free farm. You have to force him into fights.

Ursa, too, is a strong hero. Ursa and Lifestealer have pretty different roles, though. Ursa is a semi-core hero who can’t be countered that easily. There are some uncomfortable picks for him, like Venomancer, but Ursa will still be able to do his own thing and create space.

How do you like Bounty Hunter in this patch? Which position suits him the best?

BH is either positon 1 or 3. He’s probably not going to shine at position 4. Usually, teams pick him on offlane or as a carry and base their comp around the idea of allowing him to freely roam, create space, and be overall unkillable.

What do you think of the current patch? Is it faster or slower than the previous one?

It depends on the teams you face. You can play a lot of different styles: you can just settle for Hand of Midas and farming, for instance. If one team amasses an advantage and goes for Midas, the other team has to do something about it as you can no longer just sit back and farm. Tempo depends on you. You can build Vladmir, Drums and Medallion, take Roshan and go for a fast finish. Everything depends on the teams, the drafts – many factors. Dota offers tons of variability at the moment, the games can be both very short or very long.

Hand of Midas finally got nerfed. What do you think – will this artifact finally disappear from the meta?

Yes, I believe it will disappear. It will be bought less, at least. I hate it being bought on supports – it’s just nonsense! It will still be good on heroes like Lone Druid and Lifestealer, on others – not so much.

The meta of two, three, four Midas which lasted for about a month appeared outta nowhere! Midas wasn’t even buffed, but for some reason, all the teams suddenly decided to build it. Is this something completely spontaneous?

Someone set the meta. There was a tendency before: you gather advantage, buy certain artifacts and set out to finish the game. But someone decided that it’s too much of a risk: if you make a mistake, you lose. But if you were to buy Midas and farm first, you let your opponent make a mistake while farming since you know you’d certainly win if you just farm for around 10 minutes more.

What do you think — is the meta formed by the subjective or objective factors? For instance, teams that win more than others dictate the meta. Even while the heroes they pick and artifacts they build may not be the absolute best ones in the current patch by far. But still, they make it work, so everyone follows their footsteps. Or are there some objective factors that form the meta?

The lower-tier teams get ideas from the outside. They see how strong teams play and attempt to copy them. At the same time, higher-level teams try to think for themselves, create and test something new. For instance – we caught a glimpse of a Viper with Rod of Atos – completely unseen before. I first saw it in a public match in China, where some guy from somewhere around 2000th spot went to the jungle on the third minute, bought Atos and simply obliterated everyone. Someone picks it up and thinks he’s a genius.

What is the strength of this build?

Viper breaks TPs with Atos. It’s pretty easy to escape him otherwise. Early game Atos is very strong. Mobile heroes get slowed down and fall over. And overall, Viper simply gets more survivability and becomes harder to kill. But before MDL Macau nobody used such Viper even though it was quite popular in Chinese pubs. We just didn’t expect it at all.

You had your one year VP anniversary not so long ago. Got any gifts? How was it?

Nothing much. It’s just a nice feeling that I’m in the team for a whole year already. Just some jokes and banter, nothing else.

There have been lots of different tournaments lately. Do you watch anything besides Dota?

We have watched the CS Major together with the boys. I have discovered CS’s great entertainment value — worth to take a look sometimes. But I don’t really watch other stuff, just some random streams in my free time.

Your schedule’s pretty packed right now. Have you considered skipping some of the series?

It was our calculated decision. We wanted to play in the WESG since it’s got a good prize pool. And, obviously, you can’t really miss a Major. It was our conscious decision to play more, practice more, then have a good break and get back to it refreshed.

How’s the team’s morale? Is there any incentive to chase the number one spot of the DPC rating?

The first place alone doesn’t mean much. It’s a chain reaction of sorts: we want to win the tournament, win the prize, and prove to everyone that we’re the best team. There’s an incentive to win every tournament, and if we do win, we’ll get the top-1 DPC spot.

Who are the opponents we should look out for in the upcoming Major?

Not clear yet. So far I can outline Team Secret and Team Liquid, they’re in a good form. Not sure how PSG.LGD are holding out, they’ve changed their roster and it’s unclear how they’re feeling.

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