Riot will reward people for watching VALORANT streams

Riot Games has chosen a rather unusual way of distributing passes to the VALORANT closed beta. From April 7, you could get it by watching the game streams on Twitch, which obviously contributed to the popularity of the newest child of the League of Legends creators on this platform.

Riot decided to reward those who contributed to this popularity. These are people who have spent many hours on the VALORANT streams on the platform, which is the time that, according to developers, was enough to have a chance to get access to the beta. They will receive a special player card, which features the Twitch logo and one of the characters, Brimstone, saluting towards the player, which is to be a kind of nod from the developers to the community for their support.

Interestingly, the prize will be awarded not only to those who are already in the beta. Users who also watched streams, but were not lucky when drawing drops, will find a special player card in their account after the official premiere of the game, which is to take place this summer.

Riot promises more control over the VALORANT anti-cheat

Vanguard, the anti-cheat that installs on our computer with VALORANT, has aroused much controversy from the very beginning. This, of course, was related to how many permissions related to the system the program gained and on what depth it operated. Riot Games came out to meet the expectations of players and announced changes.

From today, the Vanguard icon will appear among the icons on our taskbar. Thanks to this, it will be easier for us to just turn off the software when we don’t need it, i.e. we won’t play. After clicking on the icon (which of course will be possible to hide if you do not want to see it) we will be able to easily uninstall the program completely, but you must remember that the next time you start VALORANT it will be reinstalled on the disk.

The above solution will be especially useful for people to whom Vanguard blocked the use of some completely harmless programs. Riot itself also assured that they is working on minimizing the number of such events as much as possible and most players will never experience them.

“The goal of Vanguard is to make cheating for everyone, even the most determined, nearly impossible. At the same time giving us the greatest chance of detecting fraud,” admitted one of the company’s employees, Nemanja Mulasmajic. “We will not be able to completely prevent cheating, but our intention is to erect a certain barrier, thanks to which cheating at VALORANT will not get too common.”

Two weeks ago we announced that VALORANT anti-cheat could be harmful to your computer. There have been many threads on forums that have been started by people who complain that since the installation of VALORANT they have had huge problems with the decrease of FPS in other games. This situation seems to affect a large number of users.

The software works from the kernel position, which was supposed to ensure high efficiency in stopping fraudsters. However, the fact that after only a few days the first cheaters appeared, who had to be banned, put this theory in question.



Another former CS:GO player joins the T1 VALORANT team

T1 apparently likes former Counter-Strike players, because for now only them are creating the VALORANT division. The newest acquisition of the organization turned out to be Austin “crashies” Roberts, which just a few weeks ago we could watch in action in the Flashpoint event.

The 22-year-old American spent most of his professional career in CS:GO in more or less professional mixes. A breakthrough moment for him was the move to Bad News Bears, with whose members he quickly joined the ranks of Riot Squad Esports.

It was under the flag of this formation that Roberts and his colleagues won the vice-championship of the North American ESEA Mountain Dew League and if not for the reorganization of the games, they would appear in the ESL Pro League.

Ultimately, however, they did not get a promotion, and after a short time they also lost the organization’s support. For a while, they managed to recover them during the first season of Flashpoint, when the emergency was supported by the orphaned FunPlus Phoenix.

crashies and the company finally finished in eighth place, which was a good result. But neither this result, nor the championship of the last season of ESEA MDL, managed to convince the American to stay with CS. Instead, he decided to focus on the new title from Riot Games, in which he has already participated in several tournaments. During last week’s T1 Invitational, Roberts’ team even took second place, second only to the team of Braxton “brax” Pierce and Keven “AZK” Larivière, the new club colleagues of the 22-year-old.

In this situation, the composition of T1 is as follows:

  • Braxton “brax” Pierce
  • Keven “AZK” Larivière
  • Austin “crashies” Roberts



What connects MIBR and Yeah Gaming and why Valve should be blamed for lack of consistency

Do you remember when during the European Minor before PGL Major Kraków 2017 the players of Fnatic Academy were forced to perform under the name Ballistix to avoid conflicts of interest with the main composition of the British organization? Almost three years later, a twin situation occurs, but this time nobody makes a problem of it.

At first glance, the Brazilian organization Yeah Gaming does not stand out from the background of local competitors, but it becomes extremely interesting when we delve into its history. The club’s hallmarks are its owners, which currently include Ricardo “dead” Sinigaglia, Marcelo “coldzera” David, Epitácio “TACO” de Melo, and Wilton “zews” Prado. The quartet, with the support of Gabriel “FalleN” Toledo and Alessandro “Apoki” Marcucci, two years ago reactivated the brand that appeared in the world of electronic sports in 2002. About seven years later, Yeah Gaming disappeared from the radars.

In September 2019, Valve issued a multi-level statement in which it expressed its position on a number of issues, including exclusive leagues and participation in more than one organization. “We require players, teams and tournament operators who want to participate in Majors to confirm that they have no existing conflicts of interest, and if they have them, disclose them and work on resolving them”  wrote the American developer

And now we come to the heart of the matter because the links between Yeah Gaming and external institutions are obvious and there is nothing to hide from them.

TACO and dead (MIBR) and zews (Evil Geniuses) will also try to advance to Major through the North America as part of ESL One: Road to Rio. We can still turn a blind eye to this because although we feel disgusted, in the disclosure of Valve‘s conflict of interest statement, Yeah Gaming says that investors do not make any decisions related to the organization. You might think differently about the other side of the document, which is outrageous and should be stigmatized. 

Within one calendar year, Immortals Gaming Club, which manages the MIBR, has the right to contract two Yeah players for a pre-determined amount in exchange for an agreed annual fee regardless of whether they use this option. We come to the conclusion that the name Yeah Gaming could easily be replaced by MIBR Academy, MIBR Junior, MIBR B or any construction containing the word MIBR. Dead’s earlier declarations, his shallowing of the relationship between Yeah Gaming and MIBR, can be inserted between cartoons because they do not coincide with the facts.

Why didn’t Valve intervene? Despite my great sympathy for the Brazilian scene, their teams and players, this kind of “cooperation” is so acceptable only when two formations do not meet in the same competition. Admission of MIBR and Yeah Gaming to ESL One: Road to Rio is a mere lack of consistency by CS:GO developers. How can you not respect the standards you set? Public admission of conflict of interest does everything, that’s where it stops now?

Contradiction chases contradiction. I leave you with my thoughts, draw conclusions yourself.

Raze nerfed, Sage changes and more. Patch 0.47 live on VALORANT

Because VALORANT is still in beta testing, it’s hard to expect the game to work properly in every aspect. Its creators still devote time to these more serious problems (such as the infamous shooting by Cypher’s camera), but not only that. Yesterday on the game page there was a patch description, in which, in addition to fixing some bugs, there was also a place to balance the strength of some agents.

The most attention was paid to Raze, who, according to developers, was simply too strong on some issues. As a result, they decided to take some of its strength by introducing modifications to their skills, including their sound layer. There were, among others, Dyeing Grenades – from now on, Raze will have only one of them, and you’ll need to get two kills to use it again. In addition, a secondary explosion of debris sometimes occurred earlier than it should, which was also fixed by Riot. However, the most important change in Raze is the modification of the audiovisual layer of its abilities. The Bomb Pack, Dyeing Grenades and Program Nail will now be easier to detect by enemies, and in the case of the latter, this applies not only to the rocket launcher itself, but also to the use of skills. This is to give opponents time to react.

Exactly, what about the fact that some abilities one-shot kill regardless of your health and protection? We do not have good news for opponents of this solution — Riot Games is convinced that inflicting lethal damage by some abilities makes sense. “The value of deadly skills is to create temporary, dangerous areas that will force enemies to reposition. With their help, you can effectively remove opponents hiding in the corners or to remove them from favorable places, thus forcing them to leave the position giving them an advantage,” said the main designer of VALORANT, Trevor Romleski.

“We don’t expect frequent deaths due to deadly skills, especially among more advanced players. Because with the increasing awareness of combatants, the speed of their reaction to this type of skill increases, over time the advantage of this type of ability in the form of their deadly action will give way to more specific applications,” he added.

Let’s return to what has changed. And actually not yet what, but who, because in addition to Raze another agent has been modified. Sage, which has not been changed that much, but it has also received some attention. And more precisely, attention was given to her Slowing Ball – so far it only slowed down players passing through it, so the counterattack to this could be continuous jumping through the area of ​​its operation. However, as you probably guessed by the word “so far”, it has been fixed. “Bunny hopping” will no longer stop you from slowing down. However, this comes at a price – from now on, Sage and her companions will not be able to hear enemies passing (or jumping) through the sphere of Kula’s operation.

Sage’s other ability has also been indirectly modified — its barrier, which will now take twice as much damage from melee weapons. The same applies to other destructible elements, such as the double metal door on Haven. “Players did not have many opportunities to fight the Sage Barrier Ball during economic rounds, e.g. during the first round or the round after switching sides. We were going to give players a risky, but in case of success, profitable method of interacting with its wall, while allowing the destruction of it regardless of equipment,”  Romleski said.

Seemingly minor changes have also appeared on some maps. Part of the vulnerabilities on Bind, Haven and Split have been changed, and on the last of these, the orb has also been moved to the main part of point B. The game quality has also been improved, eliminating network traffic restrictions, which should be noted by players with a high frame rate.

A full description of the 0.47+ patch can be found here .