During the many announcements here in the Europe’s largest video game convention, it was easy to overlook the one about the highly anticipated Battlerite Royale.
Gamescom 2018 so far has seen many breathtaking announcements, playable versions of long-awaited games, as well as plenty of content for video game fans to consume. Meanwhile, a small indie developer from Sweden, Stunlock Studios, revealed the details for their take on the current battle royale craze, called Battlerite Royale.
As the name implies, the game will take place in the same universe as the popular multiplayer online battle arena made by the developer. In a familiar battle royale fashion, the game will feature Battlerite characters being dropped into a large map, gathering resources, and fighting until there’s only one left standing.
In the announcement, the developer revealed that Battlerite Royale won’t be a playable mode in their highly-successful arena brawler game, but a standalone title. Even more than that, unlike its free-to-play predecessor, Battlerite Royale will have a price tag of $19.99 USD. And even though the game will be released in less than a month, the team behind the games are certain it will not affect their previous title, “The community has always been and will always be important to us,” game developer said in a statement. “Since last year, we’ve been working on new modes and trying to discover different ways of enjoying Battlerite’s signature combat system.”
Releasing the game as a standalone title will allow Stunlock Studios to focus on the further development of both titles, leaving extra room for both improvement and creativity to explore new ways of making their games even better. “The development of Battlerite Royale has been a fresh injection of creativity and an opportunity for us to try out new and crazy things,” Katey Parr, brand manager at Stunlock Studios explained. “When we prototyped Royale, it did not take long until we realized that it had a lot of potential. Later in development, it became obvious that sharing the same balance and philosophy as Arena restricted the possibilities within Royale.”
“As a game studio, we have a responsibility to our players, but we also have a responsibility to our team to allow ourselves to evolve and to explore new ideas,” Parr said. “For us, this was the choice between creating a mediocre game mode or creating a game with true potential and the freedom to grow.”
Upon the Early Access release this September, the game will have a price tag of $19.99 USD, however will offer a 50% discount to Battlerite Champion Pack owners, as well as exclusive mounts for all the Battlerite players.
On February 4th, EA and Respawn, with no prior warning, released a new Battle Royale in the Titanfall universe — Apex Legends. The element of surprise worked out, and the shooter immediately overtook Fortnite on Twitch, and in the first 72 hours it surpassed ten million players.
The newest addition to the Natus Vincere PUBG squad, Dmitry “Recrent” Osintsev, told how he came to esports and why he chose Battle Royale from a Korean developer.
No stranger to competition, Benjamin “Nerf” Wheeler is a familiar name to fans of PUBG Esports, having competed seriously since 2017 and joining up with Cloud9 in August 2018.