Valve’s collectible card game Artifact was released on November 28 and immediately sparked heated discussions among players. A few hours after the release, the Metacritic game scores dropped to 2 points and have not changed since.
Users criticized the economy system behind Artifact and already jokingly named the game the first of its genre — pay-2-pay. But despite the cold reception in the beginning of December Artifact hosted the first tournament. We take a look just how much its top players spent on their cards.
We reviewed the decks of the four semifinalists of WePlay! Artifact Mighty Triad: Strength tournament.
The most economical of the participants in the semifinal was the Dane Frederick “Hoej” Nielsen. At the beginning of the tournament, he knocked out Virtus.pro player Olzhas “Naiman” Batyrbekov from the competition and then overcame Sean “MieGod” Yana in the semifinals. In the final match he lost the championship to the American George “Hyped” Maganzini.
For the tournament, Nielsen chose the most popular bunch of red heroes: Axe and the Legion Commander, and added Phantom Assassin to them, Sorlu Khan and the Mechanics from the black category. He became the only semifinalist who practically refused to get late-game cards: the most expensive in his arsenal were the Berserker Cry and the Blow of Mercy — their use costs 6 units of mana. The rest of the players in the decks had spells for 7, 8, and 9 units of mana.
The cost of the deck is $44 dollars.
The most valuable cards in the deck were Axe at $18 and Mechanic at $5 dollars USD.
Stanislav “StanCifka” Cifka, now acting under the nickname LuckBox, has assembled a slightly more expensive deck. Like Hoej, he chose a black and red composition of cards, but failed to reach the final. At the stage of the semifinal, he was beaten by a future champion — Hyped.
LuckBox used the same combination of Axe and the Legion Commander, but added another red card hero to the deck. From the black category, he took the Phantom Assassin and the Headhunter, who in most matches brings a lot of gold. LuckBox did not take a lot of items in the deck, preferring the three “Jump Daggers”. He also completely refused the upgrades, preferring to use spells and creeps.
The cost of the LuckBox deck was $51 dollars, and the most valuable cards were Axe at $18 and “The time of accomplishments” (x2) at $8 each.
Hyped chose other colors for his deck and played with blue-green cards. He eliminated DrHippy from Virtus.pro, and then consistently dealt with Lifecoach, LuckBox and Hoej on his way to becoming the champion.
The Hyped deck turned out to be the most balanced — it contained both basic and late-game cards, among which were not only creeps with spells but also improvements in lanes.
Of the heroes, he chose Kann, Zeus, and the Ogre-Mage in the blue category, and the Drow Guard and Enta Protector from the green set.
You can build a similar deck for staggering $72. The most valuable cards in the deck were Guard drow – $ 13; Canna – $ 9; and “Extermination” – $ 7.3.
The most expensive deck belongs to the Chinese player MieGod. He played a red-green deck, with which he managed to reach the semi-finals. Like most of the participants in the tournament, MieGod preferred the duo of Axe and the Legion Commander, and also added the Sea Tyrant to the set. From the green category in his deck were Drow-guard and Ent-protector.
The Chinese player actively used the improvement lanes — eight of his 40 cards in the deck are of this type. He also took two copies of Klaszurum’s Hourglass, which give the wearer health points and also prevent the opponent from playing cards.
The MieGod deck costs about $89. The most valuable cards used by the Chinese player were Axe – $ 18, Guard drow – $ 13 and “The time of accomplishments” (x3) – $ 8 each.
Despite the fact that players criticize Artifact for the pay-2-win system, it wasn’t the owner of the most expensive deck that became the champion of the first tournament. MieGod, who spent almost $100 on the cards could not beat Hoej, although the Danes deck was half the price.
Of course, for ordinary players it hardly matters — the majority cannot yet compete for prizes. However, the developers have already noted that they will soon add to the game a certain system of progress, as well as the opportunity to organize competitions with awards.