Gabriel “FalleN” Toledo talked about MiBR’s run at the last Major, the reunion with Epitácio “TACO” de Melo, João “felps” Vasconcellos, and Wilton “zews” Prado, and the evolution of AWPing throughout the years.
Today marks the start of BLAST Pro Series: São Paulo 2019 — a $230,000 event, headlined by the likes of Astralis, MIBR, FaZe Clan, Team Liquid, Ninjas in Pyjamas, and ENCE.
On their home ground, MIBR have a great chance to reclaim their throne as the world’s best, but according to Fallen, with the way Astralis have been playing, defeating them right now just might be an impossible task.
First of all, let’s talk about the Major. Do you feel satisfied with the result you got there?
I think it was a good performance from the team. Top 4 is always a good result at the Majors. Of course, we wanted to go further but that wasn’t possible. We didn’t play that well to beat Astralis, but we had some good moments. Overall, I think it was a good performance from the team. And from myself, I think I can play better. I’m trying to get back to my high-level shape, but it’s shaky sometimes. I’m already working to fix that.
Now that you are with Epitácio “TACO” de Melo and João “felps” Vasconcellos again, what has changed in terms of tactics, roles, and approach to the game?
I think that the approach is pretty similar to what we did in 2017. The roles are pretty much the same. TACO came back as an entry-fragger, felps is a bit more into the lurker role, but it changes a lot depending on the maps and situations. It’s pretty much the same as it was in 2017, but we are trying to integrate greater tactics and have a better understanding of the game because it has changed a lot since then. We had to update ourselves for a little bit.
What can you tell me about the reunion with Wilton “zews” Prado? What kind of ideas did he bring when he joined the team?
I’m always saying that zews’ speciality is creating new stuff and coming up with new features we can use in rounds during the game. He is a very good person to be around as well. He created a good atmosphere for the team. He is always making sure that our pracs are efficient, he is always calling out mistakes, and he is a great guy with a great vision of the game. And that’s important: sometimes you need a pause, sometimes you need to change the strategies a little bit, and zews has always had very good ideas to change the game a little bit. Zews is just a very good coach who can do everything.
Right now you have the very same lineup just like back in the SK days. Why do you believe that it is going to work this time around?
It is going to work the same way if we manage to keep working as we did before. Right now, we can’t know for sure if it is going to work or not, but what do we know for sure is that we are going to put the same effort and mentality that made us winners in the past. We know the path to get there, and of course, there are a lot of things you need to become the best team in the world. We are going to do our best to achieve that.
You also started working more on your Nuke?
Yeah, we have been preparing ourselves to play Nuke on the boot camp before the Major, but it’s still a map where we need a lot of experience. In this match, we thought that they would not pick it because AGO don’t play that much too. We just felt that if they are going to go with that map, we can play it. We thought about it and they went for it.
It surprised us as well. That is probably because they know that we don’t play Nuke that much. We have a history of not playing that map a lot of times, so they just wanted to see if we are good on that map or not. Luckily for us, we did a good job and won 16-5.
It has been more than a year since you won a premier CS:GO event, which is EPL Finals in Odense. Does it add more pressure on you?
I definitely think winning a super good tournament would help the team a lot in terms of gaining the confidence. It would be a confidence boost for sure. People start believing more in what they are doing, people start playing better, and that’s why sometimes it is hard to stop a team that is winning a lot. We are looking for making it happen, but at the same time, we are not too anxious about getting it soon or not. We have in our minds that we are doing our part, we are working hard, and results are just the last part of our work. It’s going to come, sooner or later.
Right now, Astralis is the most professional team in the world, both inside and outside of the game. Have you borrowed any things from their approach?
I think we are not doing anything special. We don’t try to copy anything outside of the game. Of course, there are some tendencies in some way they play the game. It’s a bit greater than what the other teams are doing and we are trying to catch up with their style to understand how they approach the game.
Outside of the game, we are just doing our own thing. That’s relative: what works for them might not work for other teams. For sure, they are doing a very good job, it’s working for them. We need to keep thinking what works for us. That’s how we approached the game in the past, so we have the same mentality for now.
There is a debate in the community. There are still people who don’t agree that Astralis is the greatest team of all time in CS:GO. What do you think about that?
I think we can say that they are the best team [in the CS:GO history]. They won three Majors, they’ve already started well this year. I think they are the best team we have ever seen in CS:GO. It’s going to be up to the other teams to try to catch up to their level. Let’s see how long they can sustain performance on that level. For me, they are the best team that has ever existed in CS:GO.
Let’s talk about AWPing. In the past, we had a lot of AWPers like Jesper “JW” Wecksell, Kenny “kennyS” Schrub, who used to own everybody on the server. These days, we have a lot of newcomers who are capable of going toe-to-toe with them.
I think JW was first to dominate the scene because he was a very aggressive player. He was doing plays people wouldn’t expect from an AWPer. He had help of a good CZ-75 at the time because it was easier to switch the gun, so in case he was in danger, he could just bring the pistol and save himself. He was very good at doing those things. People didn’t expect those plays so he was catching people off guard.
But then, CS kept evolving, players kept getting better, running away from those plays. It started to be harder and harder because people in some sense knew which play he was going to go for, paying more attention to it. Finding those kills became harder and harder, even for JW to be honest.
Having a style of an aggressive AWPer, it’s not super consistent if you are playing on a top-level team and having very good performances over a long period of time. Every time an AWPer goes for an aggressive kill, he is kind of trying to win a game by himself. Sometimes it’s going to work, sometimes it’s not. You need to try to find this balance, and that’s why I think all the AWPers now are looking for finding this balance instead of being super aggressive, for example.