Esports betting is here to stay

Esports betting is here to stay

Despite having stumbled, flopped and downright failed on multiple occasions the betting industry is still very much involved with the heart of esports. The industry is desperate to find the secret key for success and multiple companies are trying their hardest to win over players.

The problem comes however with scandals such as the wave of match fixing currently threatening the integrity of esports. That combined with the skin betting sites and other sites showing little to no care for the actual players is causing a rift between players, fans, and the betting sites.

One company, however, is pushing the boundaries of what is currently on offer within esports betting and is trying to develop a closer relationship between esports and betting, in a similar way to conventional sports.

Vie.GG is trying to develop a more ethical and fair option, what they’re doing isn’t new to the betting industry but shockingly enough the system hasn’t made its way to the esports betting side.

The system is simple in concept — rather than a player betting against the company, they are betting against other players (like a private pool bet between two people, otherwise known as an exchange). This may not seem like a drastic change but it essentially means that companies using this model don’t care about the outcome of the individual bets, they skim a small amount from each bet and the rest goes straight to the player who wins the bet.

In this system, sites such as Vie.GG don’t even set the odds or amounts, these are all left up to the players and their knowledge of the games they bet on. This makes it much easier for players to get a fair bet and more importantly with the right amount of knowledge in your chosen esport your potential to win is far greater than that of a traditional esports betting site.

This combined with the company’s approach to working with esports teams and creators directly all adds up to why players are leaving conventional betting sites and making the switch to this new (for esports betting) system.

It seems that the future for esports is very closely tied to the future of esports betting, with many of the top teams now being sponsored by esports betting sites. The test of time will now be to see how esports betting sites like shape the future and create a fairer and more competitive betting system.

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Battlerite Royale is about ready to take on the world

Battlerite Royale is about ready to take on the world

During the many announcements here in the Europe’s largest video game convention, it was easy to overlook the one about the highly anticipated Battlerite Royale.

Gamescom 2018 so far has seen many breathtaking announcements, playable versions of long-awaited games, as well as plenty of content for video game fans to consume. Meanwhile, a small indie developer from Sweden, Stunlock Studios, revealed the details for their take on the current battle royale craze, called Battlerite Royale.

As the name implies, the game will take place in the same universe as the popular multiplayer online battle arena made by the developer. In a familiar battle royale fashion, the game will feature Battlerite characters being dropped into a large map, gathering resources, and fighting until there’s only one left standing.

In the announcement, the developer revealed that Battlerite Royale won’t be a playable mode in their highly-successful arena brawler game, but a standalone title. Even more than that, unlike its free-to-play predecessor, Battlerite Royale will have a price tag of $19.99 USD. And even though the game will be released in less than a month, the team behind the games are certain it will not affect their previous title, “The community has always been and will always be important to us,” game developer said in a statement. “Since last year, we’ve been working on new modes and trying to discover different ways of enjoying Battlerite’s signature combat system.”

Releasing the game as a standalone title will allow Stunlock Studios to focus on the further development of both titles, leaving extra room for both improvement and creativity to explore new ways of making their games even better. “The development of Battlerite Royale has been a fresh injection of creativity and an opportunity for us to try out new and crazy things,” Katey Parr, brand manager at Stunlock Studios explained. “When we prototyped Royale, it did not take long until we realized that it had a lot of potential. Later in development, it became obvious that sharing the same balance and philosophy as Arena restricted the possibilities within Royale.”

“As a game studio, we have a responsibility to our players, but we also have a responsibility to our team to allow ourselves to evolve and to explore new ideas,” Parr said. “For us, this was the choice between creating a mediocre game mode or creating a game with true potential and the freedom to grow.”

Upon the Early Access release this September, the game will have a price tag of $19.99 USD, however will offer a 50% discount to Battlerite Champion Pack owners, as well as exclusive mounts for all the Battlerite players.

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Korean government will build three new esports stadiums

Korean government will build three new esports stadiums

In an effort to bring esports even closer to mainstream recognition, the Korean government announces plans to build three more esports stadiums as well as a dedicated referee training facility.

The Ministry of Culture, Sports and Tourism announced the project to build up to three new esports facilities in Korea by 2020. A dedicated tournament area, a broadcasting relay facility and a production studio are all in the plans, according to the official announcement. In addition, the Ministry expects to discuss the expansion of the existing sports facilities in order to make them more suitable to include esports.

Other mid-to-long-term plans include a dedicated referee training organ and a specialized agency to nurture human resources needed for the continuous growth of the esports industry. “We plan to design the facility in a way that it can utilize various aspects of esports tournaments as well as cultural performances and tourism programs,” an official of the Ministry of Culture, Sports and Tourism told the press.

This is in line with the plan to expand esports to the region included in the “e-Sports promotion mid-to-long term plan” announced by the Ministry of Culture, Sports and Tourism back in December 2014. Since then, there have been several esports stadiums built in Korea in 2016 for a total of 306.4 billion won ($274 million USD). In order to lessen the costs, the ministry plans to improve and expand the existing esports and sports arenas.

Currently, the Ministry of Strategy and Finance considers the budget for the project in question.

The plans for the dedicated referee training facility might prove to be even more vital for the future growth of the industry. It is implied that it will become the cornerstone element that will allow esports to register as a member of the Korea Sports Association. Currently, the Daejeon Metropolitan City Athletic Association is the only sports association in Korea that accepts esports.

The proposal by the Ministry is in line with esports being selected as a model sport for the Jakarta-Palembang Asian Games and the International Olympic Committee (IOC) considering entering esports in the Olympic Games. “As esports become a regular sport, the impact on the gaming and sports industries will be even greater,” said a Ministry of Culture and Tourism official.

According to the announcement, the exact details of the project will be revealed later this month.

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