Dignitas enters a three-year partnership deal with Vie.gg

Dignitas enters a three-year partnership deal with Vie.gg

A deal with Dignitas marks a first big partnership with a top-tier organization since January for the esports betting platform when Vie.gg joined forces with the European powerhouse Epsilon.

In a three-year arrangement, Vie.gg will provide safe and transparent P2P esports betting to numerous Dignitas fans. Unlike the traditional betting platforms, Vie offers a more player-friendly exchange model, where bettors are competing against each other. In bet exchange, the player always wins.

“Vie.gg offer a premier destination for our fans to engage with the games they love in ways that play upon a competitive spirit that is decidedly Dignitas in nature,” Dignitas CEO Michael Prindiville said in a statement. “The partnership with Esports Entertainment Group and Vie.gg is extremely natural; we are connected in our shared dedication to developing and amplifying the gaming space in this period of rapid and inspiring growth, and as it blends naturally with entertainment, music, lifestyle, and more.”

Dignitas is an international esports team with one of the most iconic and recognizable brands in the professional gaming industry that fields teams in seven of esports’ largest and most popular games. Dignitas was originally formed in September 2003 with the merger of two Battlefield 1942 teams. In September 2016, Dignitas was acquired by the Philadelphia 76ers of the National Basketball Association.

Dignitas Rocket League team

Dignitas is a part of the Harris Blitzer Sports & Entertainment family of innovative and competitive holdings owned by an investor group led by Managing Partners Josh Harris and David Blitzer, which also includes the New Jersey Devils of the National Hockey League.

Most recently Dignitas made news after a merger with the Houston Rockets’ owned and operated Clutch Gaming, to form a new, gaming-centric, media and entertainment company. The deal marks Dignitas’ return to the LCS starting the 2020 season.

“I am very proud of this new partnership with HBSE and their Dignitas esports brand, which is founded in our shared common beliefs of player safety above all else,” Grant Johnson, CEO of Esports Entertainment Group told the press. “I look forward to sharing our incredible product with Dignitas’ highly engaged fan base over the next three years and beyond. A partnership of this caliber is a significant milestone for our shareholders and tremendous validation of both our P2P esports wagering model and future plans within the esports world.”

Vie.gg offers bet exchange style wagering on esports events in a licensed, regulated and secured platform to the global esports audience, excluding jurisdictions that prohibit online gambling. The platform features wagering on most of the top esports titles.

Earlier this month Esports Entertainment Group, the company behind the Vie.gg platform, announced its successful application to list on NASDAQ. “A NASDAQ listing, if successful, would broaden our access to a larger and international group of investors as we seek to become a truly global company,” Grant Johnson said in a statement.

Currently, Dignitas flaunts top teams in several major esports scenes, including Rocket League, SMITE, Clash Royale, Apex Legends, Counter-Strike: Global Offensive, and others. The representatives of the latter remain one of the best female teams in the entirety of esports as well as the reigning champions of Intel Challenge Katowice 2019 — a de facto World Championship in female Counter-Strike.

PvP Bet Exchange

Similar stories

fitch: “Vertigo is very difficult for me”

Coming out victorious at DreamHack Open Rio de Janeiro 2019 boosted AVANGAR up the world rankings all the way to #14. Team’s veteran Bektiyar “fitch” Bahytov talked about their performance in Brazil and other events, as well as adapting to the new map in the rotation.

Contract dispute between FaZe and Tfue — what happened and who is to blame?

Contract dispute between FaZe and Tfue — what happened and who is to blame?

On May 20, it became known that Turner “Tfue” Tenney, one of the most popular streamers on Twitch, sued his organization, FaZe Clan. He wanted to terminate the contract with unfavorable conditions. We collected the entire chronology of the conflict, looked into what happened and who is to blame.

What didn’t Tfue like?

Initially, the incident became known from third parties. The Hollywood Reporter portal published an exclusive material, which initially stated that FaZe appropriates up to 80% of Tfue’s revenues. What is important, the lawsuit does not specify the details — it is not known how often and for what activities the club appropriated a part of the money to itself.

The THR article also mentions other Tfue claims: according to him, the organization forced him to live with other streamers, and before he became an adult, to drink alcohol and participate in gambling. He also noted that the organization entered into a contract with an 11-year-old gamer and “forced” his parents to lie about their son’s age — with this Tenney also applied to the labor protection commission.

Tfue’s requirement is to terminate the contract between him and FaZe. He already tried to break the contract unilaterally in September, but he failed. Tenney wants to work with sponsors on his own.

But Tfue has long been in FaZe, how could this happen?

Tfue has long been in favor of FaZe — since April 2018. During this time, he has become one of the most popular Twitch streamers (regularly included in the top 10). He also ranks second in terms of prize winnings in Fortnite — more than $500,000 dollars to his name. All this happened during the period of his appearances for FaZe.

Tfue and the club did not advertise the situation with the contract, so for most of the audience, the conflict became completely sudden. Moreover, the representatives of FaZe Clan claimed to be surprised as well.

How did FaZe react?

The first was co-owner of the club, Richard “Banks” Bengtson, but he was quick to criticize. The fact is that in the first post on Twitter, Banks stated that the club did not take a single cent from Tfue’s prize winnings, but this money was not mentioned in the Tenney’s lawsuit — this discrepancy was noticed by the journalists.

Later, FaZe Clan made an official statement, where the organization mentioned that Tfue received 100% of his revenue from prize money, Twitch, YouTube and other media platforms. The club admitted that it “took” 20% from Tfue’s sponsorship deals (in total — $60,000 US dollars), while the American “earned millions”. By the way, the same $60 thousand club donated to the prize fund of the tournament in Fortnite, the team claims.

On May 21, Tfue’s Fortnite partner Dennis “Cloak” Lepora commented on the situation. He did not take sides, but called on Tfue’s fans not to insult the owner of the organization Banks.

Bengtson himself seems really upset about the Tfue situation and even recorded a video on this. He also joked that he feels stupid, because on his body there is a tattoo with Tfue code for Fortnite, which is used to support bloggers and streamers.

Tfue лично бил тату со своим кодом на теле Banks

And what do they say in the industry?

Representatives of the industry considered that a precedent could become very important for all esports. For example, Alan “Nahaz” Bester and Paul “Redeye” Cheloner talked about the fact that it is important for players to assert their rights and to contact lawyers in a timely manner.

Others began to criticize FaZe Clan — among these was the general manager of eUnited, who in general does not like “sniper clans” [organizations that grew on the wave of Call of Duty popularity].

The situation was commented by the CEO of 100 Thieves, Matthew “Nadeshot” Haag, because of which he first quarreled with Banks, and then apologized to him.

What will happen next?

Completely incomprehensible. FaZe Clan explained their position, and Tfue continues to remain silent in social networks. Even if Tenney did not speak out on the situation, much will become clear after the authorities’ verdict.

If they recognize the contract between FaZe and Tfue as null and void, then the truth may change the standards of contracts between esports teams and players, but such conclusions are still very far away.

PvP Bet Exchange

Similar stories

COOLLER: “I’m definitely getting bored of what the game has to offer”

COOLLER: “I’m definitely getting bored of what the game has to offer”

A Quake legend and former world champion, Anton “COOLLER” Singov explained why he began playing Apex Legends and reassured his fans that he’s not quitting Quake anytime soon.

This is not the first time one of the most experienced players in all of esports put Quake on the sidelines to focus on a new game. A few years ago COOLLER switched to Overwatch when it first came out, even dedicating himself to the game full-time.

In his professional Overwatch career, the 32-year-old Russian played in several top-level teams, including Misfits, who later became Florida Mayhem, after joining Overwatch League. With the former, Singov even triumphed at DreamHack Winter 2016, defeating Fnatic in the grand final.

COOLLER, like many other professional Quake players, has been spending increasingly more time playing Apex Legends, he also spoke about Fortnite and reflected on the future of the battle royale game from Respawn Entertainment.

You moved from Quake to Apex Legends. What was behind the move?

It is wrong to call it as a transition. Or rather, I’m trying something new, something extra, as long as there are no tournaments in Quake. The nearest championship will be only in the summer. There is a large enough window to devote oneself to something new, to learn some new skills.

Is there a chance that you will leave Quake for the battle royale?

Complex issue. If Apex can offer me more than Quake — I’m not talking about money now, but about all aspects, then why not? I do not see any problems.

It seems to me that Apex Legends is more like Quake than other battle royales. Is that true?

I agree here. Probably, the elements of physics, the elements of dynamics in Apex Legends are quite similar to Quake. Still, the game is completely different from Quake. This is a completely different shooter.

I think the gameplay in Apex is quite easy. It is not difficult to get good. You just need to get comfortable, feel the dynamics, physics. Therefore, it was easy for me.

Why Apex Legends? I haven’t seen you run Fortnite even once, and about PUBG you said that it “slows down the brain.” What is wrong with these games?

Fortnite I just do not like visually. This is a personal dislike. Also, when Fortnite came out, I was actively playing Quake. I had a more professional attachment to discipline. It was not possible to go somewhere else, otherwise, I would start losing my skills in Quake. PUBG is about the same story.

Apex I chose, because it coincided. Good quality game. A big window between Quake tournaments — plenty of free time. Big hype and hope for high-quality esports, because the developer is serious enough — they can offer something worthy.

Why did Apex Legends become so popular?

A combination of factors influenced. Initially, the game itself, as I said, is very well made. People are bored of the same type, someone bored with Fortnite, PUBG, CS:GO, Overwatch or Quake. Apex offered something new, fresh.

In addition, the developers have created a real storm of hype, plus a significant role was played by the streamers and the community of gamers themselves. Everything is like a snowball. I think this should be enough for Apex to get its market share.

Now Apex Legends began to lag behind on views on Twitch. What is missing within the game?

Here is a standard story. When there is something new, something noisy, first there is a big influx of incoming traffic. Then someone just gets bored, someone is disappointed in the game, someone loses interest. It is therefore absolutely normal that the numbers fall.

As for the content, then I’m definitely getting bored by what the game offers. I need something new. Apex should captivate me again. But, since I position myself as a pro-player, it is the esport component that is important to me. Matchmaking, ranked games, competitions and so on.

Does the game need solo and duo modes? If they appear, what format should be made at competitions?

It would be interesting for me to see how these modes would enter Apex Legends, and esports in general. So far I have no idea how it will all look, but I really want to see what comes of it.

I do not know why they initially chose the game mode in threes. Perhaps the developers considered it as balanced as possible. Perhaps because it is something new – it will interest more people.

In general, I can not say which format would be best. Ideally, you need to have as many modes as possible so that each user can choose according to their taste.

It seems that the developers have hit hard the balance of weapons and legends. Do you like their approach or was the Wingman nerf a bit much?

I think the developers are doing the right thing with balance patches — everything is relative. The same Wingman definitely needed nerf, but now it is more or less in order. If you find an upgrade and increase the clip at least up to eight rounds, then the weapon returns to being tier-1.

Now in Apex Legends, there is perhaps Twitch Rivals and minor leagues, and in Fortnite and PUBG there are already full-fledged competitive systems. What would you like to see in the scene for Apex Legends?

As a quaker, I have an idea only about trips to competitions on average once a quarter. For me, this is both enough and not enough. I would like as much competition as possible. So that every day you can compete, compete and compete.

How did you like TwitchCon? It seemed to me that the tournament was too short. What format would you like to see at Apex competitions?

Let’s start with the fact that TwitchCon is more of a streamer event than a full-fledged pro-competition. Yes, everyone wanted to win, but in general it is not included in the category of professional tournament IMHO. I was offered three matches, but for three games to objectively reveal the best, it seems to be impossible.

In general, as an event, TwitchCon was very cool. And I would like to highlight this as a highlight. It is necessary to thank Twitch and Maria Staipy for their professionalism and the opportunity for us to express ourselves [the team that came out with COOLLERZ received an additional invitation, as it took second place in the qualifying tournament because of misunderstanding with administrators – approx. ed. ].

Plus, if KTVSKY hadn’t called me, I wouldn’t be there in principle. Therefore, I will only talk in a positive way about TwitchCon. For me, it was top content thanks to all these people.

In itself, the specifics of the battle royale implies a certain number of matches with the same compositions. There is a so-called dispersion, due to which a certain distance is needed to reveal the best. Three matches is too short a distance.

As I understand it, you continue to perform with KTVSKY, but now Dmitry “Shade1” Roshchin has joined you — is it still a mix or are you looking for an organization?

I represent AMD, and the guys, as far as I know, are ready to consider proposals to represent an organization. By the way, I consider them some of the best in the world at the moment. I know that this is subjective, but believe me, I have an idea about the current level of the scene.

PvP Bet Exchange

Similar stories

Fans invited to compete against Epsilon players and support charity

Fans invited to compete against Epsilon players and support charity

Belgium based Epsilon esports partner up with bet exchange platform VIE.gg in an effort to support charitable causes — team’s CS:GO players are set to put their game knowledge on the line in a month-long charity event against their fans.

Today Epsilon Esports announced they will be inviting their fans to join for charitable esports bets between the team’s pros and their fans until May 31, 2019, with all the proceeds going towards the charities of players’ choice.

The three players to take part in this event are team captain Teodor “SPELLAN” Nikolov, Kia “Surreal” Man, and Nils “k1to” Gruhne.

“I would like to donate my winnings from Vie.gg to Cancer Research UK,” said Surreal in a press release. “It has personal meaning to me and I would like to help further their research.”

His teammates SPELLAN and k1to chose to support Teach For Bulgaria and Holidays From Cancer, respectively.

“I know that life in Bulgaria is really hard for some children that deserve a better life,” SPELLAN stated in a comment. “I feel very proud and happy that I am able to help them through my esports play.”

The unique model offered by VIE.gg, which allows its players to bet against one another in a bet exchange format, is perfectly suited to let the team’s fans battle Epsilon players face-to-face. Unlike a traditional sportsbook model, where players bet against the “house”, at VIE players are betting against other players.

Several times per week, each of the Epsilon players will examine the markets and place a bet of their choosing on a team that they think will win. The fans will be invited to challenge their bets and bet against the team chosen by the professional player.

All bets won by fans will be theirs to keep, while all bets won by Epsilon players will be donated to their respective charities.

To further support the cause, the organizers will be giving all the fans that sign up through this promotion a free bet on VIE.gg for up to 20 euros.

“This is a fantastic initiative between VIE.gg and our players, and we are extremely proud to take part in helping make the world a better place,” Gregory Champagne, Chief Executive Officer at Epsilon eSports told Vie esports. “The trio, K1to, Surreal and SPELLAN have chosen to donate their winnings to worthy charities that have important meaning to each of them and I know they look forward with great excitement to challenging esports fans.”

“It’s a pleasure to get to work directly with players that genuinely want to make a difference using our website,” said Brian Cordry, Head of Esports at VIE.gg. “I’m excited to see how much money the guys can raise for their great charitable causes.”

Esports Integrity Coalition (ESIC) has approved the charitable event, and the players were cleared to bet on matches during this period. According to ESIC announcement, the players won’t be able to bet on their own games, nor will they be betting their own money or making a profit — all of the players’ winnings will go directly to support their charity of choice.

To participate in the event, fans should head over to the player page, where they can find out more about the event, the players and their charities:

Bet against SPELLAN and support Teach For Bulgaria HERE.

Bet against Surreal to support Cancer Research UK HERE.

Bet against k1to for Holidays From Cancer HERE.

This weekend Epsilon CS:GO are in Belgium, playing in Charleroi Esports 2019 for their share of €100,000 euros. Epsilon will start in group B with the likes of G2 Esports and Virtus.Pro.

PvP Bet Exchange

Similar stories

fitch: “Vertigo is very difficult for me”

Coming out victorious at DreamHack Open Rio de Janeiro 2019 boosted AVANGAR up the world rankings all the way to #14. Team’s veteran Bektiyar “fitch” Bahytov talked about their performance in Brazil and other events, as well as adapting to the new map in the rotation.

NaVi CEO: “Investments will be necessary in the future. Esports does not stand still”

NaVi CEO: “Investments will be necessary in the future. Esports does not stand still”

The man behind the Ukrainian NaVi, Yevgeny “HarisPilton” Zolotarev, talked in-depth about running an esports team, expanding into international waters, creating a winning team and remaining profitable in highly competitive esports scene.

Natus Vincere CEO also talked about the appointment of Andrey “B1ad3” Gorodenskiy to the role of esports director, the opening of the academy team, recent struggles of their Dota 2 team and much more.

Recently Andrey “B1ad3” Gorodenskiy joined for the role of esports director. How did this idea come to be?

Similar thoughts started long ago. We are quite familiar with Andrey, we even played on the same team, but somehow all this time we went parallel to each other. Nevertheless, we constantly communicated, shared opinions about CS and everything else.

I have always considered him an intelligent specialist, he has a good eye for young talents, a lot of experience on the professional stage: a player, a captain, a coach. His main advantage, unlike the other 90 percent of former esports athletes, that he has a high focus on the business component, he understands the development of the club as a business. I think he is very suitable for this role.

Previously, Na’Vi did not have such a position?

Not for the last 2.5 years, but even earlier I myself was in this position when Alexander “ZeroGravity” Kokhanovsky appointed me in 2016. I worked there for six months and then took the position of CEO, combining it with the esports director, and ZeroGravity went into inactivity.

The position can be called new, but it is necessary for large clubs. Team Liquid, for example, have several general managers at once, who have distributed disciplines and regions among themselves. Na’Vi, like any other multigaming, requires personnel enhancement as well.

He will only deal with Counter-Strike?

No, by all teams, it will include Dota 2. An esports director is a person who is responsible for all the compositions of an organization. Transfer policy, tournament schedule, bootcamp schedule and more.

I took Andrey as an experienced specialist to build a vertical search, training and education of players. As a general director, I still have operational work, finance, media and marketing, the rest went to B1ad3.

With his signing, you will also open a youth academy?

Yes, in the near future it will really appear. By this time, the market had matured, and our organization had matured, human and financial resources appeared to implement these plans. All other details will appear very soon in the official announcement.

I can only say that there will be many opportunities for young players. I really want to realize our accumulated experience in working with young people.

So talking about your Dota 2 team. One cannot help but wonder when you have a team as well supported as yours, where are the results?

The conditions are really good, but if the players did not work at the same time or if we had questions about their discipline, then we can say that the organization slacks off or something else. Speaking specifically about the composition of Dota 2 — the team has no disciplinary problems at all, the guys worked and continue to work with maximum commitment, even after defeats.

I cannot say that we are pleased with the results, but we see their return, they live on DotA and there are no problems inside the team. There are only game moments that we are trying to fix.

Nevertheless, there are positive things — some players six months ago were considered to be unknown to anyone, and during this time they were seriously tightened up from the point of view of the skill, the pool of heroes, the LAN experience and so on. I try to look for a positive in everything and we will continue to work for it.

Do you participate in the life of the team? Can you suggest something or express displeasure?

There is a manager, coach, captain and even an analyst who works with players remotely. For the last bootcamps, we have attracted such a person as a mental coach, with whom we plan to continue cooperation.

I am not competent enough in DotA to prompt guys. First of all, I appreciate the game as a fan, I can be dissatisfied, angry about why they made a pick for that hero and not for another, to draw conclusions based on the words of commentators or analysts. With my game level, I do not allow myself any in-game recommendations.

Na’Vi was among the first to announce the opening of a division in Apex Legends. Right now you already announced the signing of two Quake world champions — Cypher and clawz. What went into this decision?

There’re a lot of unknown moments, the game itself faces certain difficulties.

Regarding the region: in the case of Apex — this is still two players from the CIS. When we choose the composition, the criterion of the region is not in the first place. We are after the players that we want, everything else is secondary.

We will take players and look at what the publisher will do, how much their efforts will be directed to the development of the esports component of the discipline. In PUBG we are now seeing a big recession, for instance.

Are you disappointed in PUBG?

It is too early to talk about our position, but we have serious concerns. The start of a Major league cannot be called successful. As an average person, I don’t see sponsors, I don’t see any views, and at the same time I see high costs associated with moving the team to Berlin.

The failure in the results of the team are related to this?

To a lesser extent, the season has just begun, the first phase has ended. The results are unsuccessful, but there is time to correct them. The concerns are tied to the discipline itself.

After a very long break, you recently signed foreign players. What led to that decision?

Fortnite is definitely a western game, not popular in the CIS region. Rainbow Six Siege — we wanted both a competitive line-up and the team that has a slot in the ESL Pro League. In the CIS, there is no choice in this regard, there is only one team — Team Empire, which recently signed the guys and did not intend to sell.

And getting more foreign fans while at it?

Of course, we perfectly understand that it is necessary to improve monetization. Unfortunately, this is hard to do in the CIS region.

We do not intend to leave the CIS esports, here are our roots. We, like any other major multigaming, are just trying to increase our presence in other regions. For example, in Team Liquid, FaZe Clan and Ninjas in Pyjamas, the compositions for Rainbow Six Siege are Brazilians.

Recently we could see stagnation in tier 2 esports — fewer sponsors, less audience interest, fewer fans. Do you think it may have a negative impact on esports?

In order for sponsors to pay good money, you need to show good numbers: reach, audience, views or results.

Sponsors calculate ROI (return on investment) — clicks, transitions and everything else, the more videos you watch, comment, etc. the better you’re off.

NaVi right now has no such problem. From the point of view of the business model, Natus Vincere can be called an independent asset, and it can sustain itself right now, but one way or another, investments will be necessary in the future. Esports does not stand still.

PvP Bet Exchange

Similar stories

Here’s how Apex Legends can remain relevant

Here’s how Apex Legends can remain relevant

Apex Legends quickly broke into the industry and for several weeks kept the leadership in the genre of battle royales. Now the game is gradually losing its audience — developers do not have time to fulfill the wishes of users, who find more and more reasons to return to Fortnite or PUBG.

When Apex Legends first came out two months ago we called it “possibly the best battle royale game around.” And we stand by that today — it’s polished, nicely optimized and simply well done. It fixed many of the problems that other battle royale games faced for years.

But it took less than a month for the bubble to burst and once the hype died down, the game’s faults became clear as day. It became yet another, highly repetitive game, with a painfully toxic community, constant server lag and occasional crashes. Not to mention its almost predatory monetization model.

The viewership on Twitch collapsed, the player base shrank. But unlike many will claim, the game isn’t “dead”, it’s not even “dying”. It is, however, in trouble. In trouble of becoming irrelevant.

And so we take a look at what Respawn Entertainment should do, to prevent Apex Legends from getting lost in the backyard of Twitch.

Rating system and statistics

The current system of progress in Apex Legends is tied only to the profile level, which does not give any information about the player’s skills — here the number of matches is higher than the results. Moreover, this approach is absolutely doesn’t motivate to return to the battlefield. The situation was slightly corrected with a battle pass, but there are many questions to it.

Apex Legends strongly lacks a rating system or at least full-fledged success statistics. Users want to see at what level they play and how the hours spent in battle turn into high ranks. It is especially pleasant to reach new heights if they are given cosmetic bonuses for them at least once a year, and maybe even invitations to tournaments.

The problem is that creating an adequate rating system in the genre is not an easy task. If players do not lose ranks, then this will not be much better than what already exists in Apex Legends. At the same time, it will be difficult to apply the ELO or MMR system here, thus many questions arise. Should I award points only to the winner or the top 30? Top 10? How should the number of kills affect the rating? How many points will lose the one who died first?

Respawn Entertainment has already made a battle pass as a place holder, just another line for players to look at until they get to the next rank. PUBG is still being scolded for its rating system, while Fortnite, whose developers have not thought about such things, is doing great. Now Apex Legends need any innovations, whether it’s ranks, events or modes.

New Modes

Interest in Apex Legends went into decline because gamers and streamers tried everything they could in the game. Two months after the release of the game, it did not get any new modes — there is only a squad game. Users need to be allowed to compete at least alone or in pairs, and not simply because Apex Legends has the most toxic community in all battle royale games.

In the thematic branch of reddit, complaints constantly appear on players who leave the match as soon as they are knocked out — they do not want to wait for teammates and continue the fight. Or they leave if they couldn’t get their favorite legend. Or they didn’t like the drop.

On the other hand, there are those who are desperately trying to lead the team to victory, but stumble upon the total unwillingness of their allies to work together. Situations like these, make players yearn for a solo mode.

Of course, most of this will not be enough, so Respawn Entertainment will have to do as much work as Epic Games did, if they want to catch up. In Fortnite, new modes and different events are common, but each of them turns into a real celebration for fans. Of course, one cannot expect a parade of events two months after the release, but a couple of interesting formats or at least PvE tests would have already refreshed Apex Legends. In the meantime, it’s hard not to agree with DrDisRespect, who already admitted being bored with the game.

Respawn Entertainment has not yet announced anything concrete, but data miners have already unearthed a few lines about new formats in the game’s code. For example, they found the mention of Survival Games, which can be either a PvE test or a variation of a single mode. The network also had rumors about the night version of the map and the “happy hours” with a higher drop of containers — the main thing is that all this should not be removed from the game, as it happened with information about single and double formats.

New maps, heroes and weapons

Players always ask for more content: in the genre, this primarily comes down to new maps, weapons, and in the case of Apex Legends — also heroes. As the experience of PUBG has shown, such innovations themselves might have little effect on the player base size in the long run, but without them, stagnation will begin.

In this regard, Respawn Entertainment is moving in the right direction. Two months after the release, the new hero Octane and the Havoc rifle have already appeared in the game. Havoc, for instance, while a step in the right direction came off underwhelming and it quickly was forgotten by many. The gun, after all, felt like another variation of its sister gun Devotion.

Another problem is that adding content should be accompanied by larger events, and so far nothing has been heard about that. Both new hero and a battle pass just sort of “appeared” in a new patch and unless you were following the upcoming updates on social media or reddit, you may as well have missed it altogether.

The first battle pass in Apex Legends definitely failed: the studio was unable to motivate the audience to pay and play for the sake of a set of dubious awards. It’s good that Respawn quickly realized their mistake and promised to add more interesting innovations next time. It is quite possible that with the next combat pass, not only one character will appear in Apex Legends, but also a new map or even a mode. But you have to wait until mid-June — an eternity in a fast moving world of (battle royale) games.

One can only hope that most of the rumors will be true and the developers will begin to fill the game with content in the near future. There are already hints in the Apex Legends files for the map selection function, the mention of transport and a lot of information about the characters. All this is necessary for players right now.

Gameplay quality

From the release itself, the main problem of Apex Legends was crashes, which even the developers could not explain. Apparently, it is precisely because of this that the studio did not allow itself to concentrate on the content — what’s the point of introducing more modes if no one can play them normally? For the same reason, problems with connection stability, the function of reconnection and viewing matches of friends have faded into the background. And they need no less than the new modes.

Only on March 28, Respawn reported that it was 90% better, which can already be considered a victory, given the scale of the problem. Stabilization of gameplay is now on the agenda: working with hitboxes, servers and fighting cheaters. On this front, everything is not so good.

Respawn definitely does not close its eyes on dishonest players, but in the free Apex Legends it’s not so easy to fight them. By March 21, the studio has blocked more than 500 thousand cheaters, which is not so much compared to the number of registered players, which exceeds 50 million — the creators of prohibited programs still earn good money. It is good that the developers at least decided to block not only accounts but also hardware.

Will Apex Legends fade off?

Despite all the problems and unrealized opportunities in Apex Legends, Respawn Entertainment should be given its due: the developers didn’t relax after the extremely successful release and started talking to game fans and fixing critical bugs. In just two months, the studio almost completely figured out the crashes, released a new hero and some kind of battle pass.

Now that the main problems have been left behind, Respawn will surely take care of the content that Apex Legends is so lacking. The game still has chances to win over or at least battle Fortnite in the war for the audience. And the game may have lost its audience on Twitch, but whether it will keep the trust of its players we will see in the next six months.

PvP Bet Exchange

Similar stories