Suprema_Ettorito: “I want to become back to back world champion”

Suprema_Ettorito: “I want to become back to back world champion”

Ettore “Suprema_Ettorito” Giannuzzi defeated his Brazilian opponent Alemao_pesbr in the Final Match of WESG Grand Finals with a 2-0 score, claiming another world champion title for the Italian player.

As the winner of the tournament, Suprema_Ettorito received an award of $30,000 US dollars. Alemao_pesbr, who took the second place, won a hefty prize of $15,000 dollars.

This match was hosted at the Olympic Stadium in front of live audience of a few thousand Chinese esports fans. The event marked a second significant victory in a row for Suprema, following his first place finish in Pro Evolution Soccer world championship last summer.

After his return from China, the player talked about the event in an interview.

Another great event for you, another world champion title. How does it feel?

I’m so happy for this tournament. The tournament started very bad for me at the beginning. I lost one game and draw one, so I went to my hotel with only 4 points. After that, I changed my formation, I changed team with Liverpool and Barcelona because before I played with Arsenal.

Thanks to that I won all the games, I draw only one game in the group, and after that, I won the quarterfinal, semifinal, and final 2-0 in BO3. So I’m so happy! I was confident for this game and now I’m a champion.

Why didn’t you play with Barcelona from the very beginning?

Because I think Liverpool have faster players like Origi, Salah, Mané, Messi, Suarez, they are technical. So I think, for second game, you can use and choose Barcelona only for this, not for other reasons.

Who was the toughest opponent in this tournament?

I think it is Sofia.

How will you spend your money? It is really a huge amount of money.

I don’t know. Maybe I will go for some holidays, buy a new car, or do some gifts for my family and girlfriend. I don’t know at the moment.

The first phase of the event took place in a hotel and the finals were at the stadium. Is there any difference between the two in how you felt?

I think that from the hotel there will be a difference in the game. From the stadium, with the stream on the monitor, there will be a delay and it will be slower than it was in the hotel. But the emotion, of course, is different. On the stadium, you have more tension, and in the hotel, you are relaxed.

What is your next goal?

I will participate in the world final of Pro Evolution Soccer in June to become world champion back to back. I will try and we will see.

Do you have any words for your fans?

Hello, guys. I think you will challenge me in Pro Evolution Soccer. See you!

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Johnta: “Playing fast-paced games develops the brain very well”

Johnta: “Playing fast-paced games develops the brain very well”

With the popularity of Apex Legends booming and more esports tournaments being announced for it, professional CS:GO coach Ivan “Johnta” Shevtsov shared his thoughts about the competitiveness of the game.

Best known for his time with the HellRaisers, the coach recently made a move to new waters and joined TyLoo. The Chinese team successfully qualified for the IEM Katowice Major 2019 through the Asian Minor but had mixed results there.

In their opening matches in Poland the team behind Ivan “Johnta” Shevtsov overwhelmed Team Vitality and Cloud 9 earning themselves a head start with two early wins. Following that, the inexperience of the Chinese players came into play and the team suffered three losses straight, against NRG, AVANGAR and G2 esports.

Moving past the results of the last Major, Ivan “Johnta” Shevtsov talked about the “new kid on the block” and it’s future in the esports scene.

I couldn’t help but notice you playing Apex Legends a lot lately. Does it help you get away from the coach’s daily routine?

Yes, I would say that helps. It’s always good to be distracted, especially if you play with your buddies and get positive emotions from communication and playing together.

Also, games with high speed and dynamics generally develop the brain very well, because you learn to make quick decisions based on a bunch of various small factors. This is always useful, so the game like Apex for me is a combination of the useful and the pleasant.

Why did you decide to try Apex Legends? Have you played any other Battle Royale games like PUBG?

I played a lot of PUBG, so I am familiar with BR games. I like this format. But in PUBG it was boring, I wanted to break into some kind of fight all the time. Everything seemed to be a bit slow, even though the game was like made that way. Plus, I always loved to play Quake 3 because of its dynamics, physics, and speed.

Apex combines what I liked in both of the above games. The advantage is in an excellent loot system, cool dynamics, and convenient gameplay. You can play quietly in a team without a microphone too.

What do you think developers need to do in order not only to keep the audience but to develop the desire to continue playing? Or will it be a one-day game?

I think that it is necessary to hold regular events attracting attention. Quickly fix problems, and add new content (legends, locations, weapons, skills). It is also important to think up a good system for observers, so that it would be interesting to watch the events.

In Apex, the team consists of 3 players. Why do you think the developers decided to make it three-man teams because in other franchises the number is usually four?

Three is perfect, you don’t need more. Playing against three you always have to do your best, because the duel against three is very hard to win. Given the mobility in this game, it is important to move correctly. When playing 4 players, teams would often share two players and then positioning would have been completely different.

Some say that Fortnite is much more skill based than PUBG. What do you think it is connected to? Where does Apex Legends fit?

I didn’t follow Fortnite at all, I can’t compare it with anything. In Apex, the skill is of course important, if you move efficiently and shoot well — you will have a huge advantage. I think the skill ceiling is very high here, especially in team interactions and combinations between legends.

Can you highlight for yourself some unique aspects of the game you like? For example, many liked the respawn system.

Yes, the respawn system is very cool. Now they can not so easily ruin the game to one player from the team, as it often happened in PUBG. I like the fact that legends have different skills and there aren’t many of them. You can come up with funny combinations and choose play style depending on the weapon and armor that the team has. Also very cool is that it does not require a very powerful PC.

Many esports organizations have announced the recruitment of the next Apex Legend. Do you think there is a cybersport future? What do developers need to do, what is missing for the game?

If the developer comes up with a good event system, it will be interesting to watch it. After all, the game is very entertaining and easy to start playing. And if a lot of people play, then there are a lot of potential viewers. In this case, esports organizations and sponsors will be interested in maintaining this discipline and teams in it.

Have you thought about changing the game? In the case of interest and prospects arising in another?

Thoughts to become a player of course visited, but it is too early to think about it. (laughs)

You’ve been doing some great analytical CS:GO streams in the past. Any plans to bring that to Apex?

Working as a coach in CS: GO takes a lot of time but if you come and watch me stream — I’ll be happy to stream my shenanigans in Apex!

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Xron: “The one who puts in the most work is the winner”

Xron: “The one who puts in the most work is the winner”

With the future of Quake Champions esports in question, many of the pro players are looking for the answer elsewhere. Dmytro “Xron” Sakharuk is enjoying Apex Legends for now, but is there more to it?

Although it found a strong core audience, Quake Champions has been struggling to break through into the gaming mainstream since before its release. Nonetheless, there was always a strong, developer-backed esports scene behind it.

Recently, however, with the dropping viewership numbers as well as issues within the game the future of the scene came into question. Even more so, after the unexpected hit release of Respawn’s Apex Legends. Most Quake professional players have been openly playing (and enjoying) the new battle royale.

Dmytro “Xron” Sakharuk himself thinks it’s a fun game and he’s going to be playing more of it. But what about the future?

Many Quakers are indulging in Apex Legends right now. How serious and promising is the game?

It is hard to say. In battle royale games, as a rule, all the money goes to popular streamers and tournaments are made for them, not for players. It’s too early to talk about tournaments at all. This is just a fun game.

You played PUBG, Fortnite and now Apex. What do you like (dislike) in each and which one is better?

I played everything but PUBG and Fortnite only for a couple of days or weeks. In PUBG I do not like the mechanics and the slow game. In Fortnite I ran a little with Cypher, I liked it, a very cool and skill based game, but in order to play at a normal level, you need to give it at least 10 hours a day, I am not ready to go for it. Apex — very easy to understand, a lot of action, very fun to play with friends. It is always interesting to chop into something new. I don’t want to compare these games, each is good in its own way, but I personally don’t like only PUBG.

What qualities should a popular shooter have today? Does it have to be a battle royale?

Everyone has their own views on this. I personally like quick games with team interaction. Team play is generally the main thing. Running with friends is fun after all. I am very pleased that Apex has achieved such popularity without a solo mode. I do not think that the popularity of the game requires the format of the royale games. Counter-Strike proves it.

You communicate with many top players in Quake Champions. What is the mood now in the pro scene regarding the future of Quake?

In general, everyone is just waiting for announcements or at least something, nothing more we can do.

How are you going to prepare for the OGA Quake PIT #2 Duel event?

I will play a couple of days in Free For All or in 2x2 with friends, I can pick up a stream and play a ranked duel.

Do you expect the overall skill level to drop there due to Apex and other games?

I think the results will be unpredictable. Most likely the favorites are Vengeur,Raisy,Toxjq. They are the most active players in Quake today, but as in any game, the one who puts in the most work is the winner.

Is the format of the OGA Quake PIT tournament and the composition of participants good (after all, there is no Clawz, Agent or Base)?

Clawz was invited, but he refused, I don’t know about the others. I’m just glad that there will be at least some tournament for Quake and its format is not important.

Where does your love for cats come from? Do you have cats?

I just like cats. And yes, I live with a cat.

By the way, how did you come up with your nickname? Does it bother you that casters mispronounce it all the time?

I just liked the word, I never thought that they would pronounce it in English. I’m not going to change it. It’s normal that most people don’t pronounce this word correctly. If we recall 2017 and LANs, then the people working at the time as commentators / interviewers constantly approached me and asked how to pronounce correctly. They tried to do this even after I told them that I absolutely did not care.

What holidays do you like the most? Do you support the European traditions associated with Valentine’s Day?

No favorite holidays. I spent Valentine’s Day with my beloved Jack Daniels.

Which of the current Apex characters do you like more? Is there a need for new heroes?

I like Lifeline. I would like to see new characters with time, I am always for any new content and innovations. It’s hard to say how the character pool should look like if you suddenly add ranked games, then it may be worthwhile to balance everything, but for now let it be just a fun and a cool game which it is.


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Is Apex Legends the best Battle Royale around?

Is Apex Legends the best Battle Royale around?

On February 4th, EA and Respawn, with no prior warning, released a new Battle Royale in the Titanfall universe — Apex Legends. The element of surprise worked out, and the shooter immediately overtook Fortnite on Twitch, and in the first 72 hours it surpassed ten million players.

We looked into why Apex is better than other representatives of the genre — both as a game and as a potential esports discipline.

In almost everything, Apex Legends is reminiscent of the Battle Royale mode of the last Call of Duty. A small map, arcade shooting, nice graphics and a thoughtful interface that is suitable for both PC and consoles. The inventory system is almost one to one, except that the cartridges occupy separate slots.

Now for the differences. Blackout’s portable temporary perks have been replaced by characters’ permanent abilities. Each character has passive, active and ultimate skills. This rather changes every battle and the game as a whole: some will help with a shield or shelling in battle, while others will climb the cliff or find the enemy faster. However, there are no imbalances, and it pleases us.

Unlike most other Battle Royale games, there are no vehicles in Apex. The size of the map is chosen so that everyone can get to the safe zone easily too — the location is designed for 60 people, and not for the usual 80-100 players. The characters move quickly, especially with the help of some ultimate abilities, and you can even cut with the slide’s double acceleration. And who needs useless Blackout helicopters when there are ziplines, both horizontal and vertical.

The new BR game is ideal for those who are bored of PUBG but do not want to go to Fortnite yet. Apex Legends is something between these two giants of the genre. There is no need to search for loot and opponents for a long time, but it is not necessary to compete in the speed of construction either. At the same time just shooting well here, unlike in Blackout, is not enough.

If the Battle Royale in CoD is nevertheless closer to PUBG, where reaction, accuracy and a little luck decides everything, then Apex Legends is clearly trying to offer more: like Fortnite, but within reasonable limits. The abilities of the characters give a wide choice of actions and act as an alternative to all sorts of additions by Epic Games, and the construction system is easily replaced by multi-level locations with thoughtful landscapes and the ability to climb almost any wall. All in all, not only does it speed up the gameplay, but also allows you to quickly change the course of any battle.

Apex Legends has great optimization. Even on somewhat outdated systems, the game will work and give an honest 30 FPS. At the same time, the graphics at low settings will not severely damage your experience, and serious delays will appear only in lively combat operations. A dated station with Intel i5-2500 and NVIDIA GTX 1050 Ti does an excellent job with average graphics without a drawdown below 60 FPS. 

In my first five hours of play, I only had connection problems twice, and one of them was connected with the Origin side (and not with Apex Legends servers), and the second simply did not allow the match to start and decided to go out to the lobby.

No desynchronization of opponents’ movements, no missed shots or teammates with a huge ping. At the same time, there were some glitches along the way — on the game forums, there are enough complaints about crashes. So far this can be forgiven: the developers certainly did not expect such an influx of users, and there is still time for operational patches — not even a week has passed since the release.

In Apex Legends it is very easy to negotiate with unfamiliar teammates. At the moment, this Battle Royale can only be played by teams of three people. If you start the match alone — Apex will surely find you mates, and you will have to communicate with them.

Respawn has made sure that the game is not interfered by the language barrier or the absence of a microphone: you can transfer any necessary information using the wheel of instructions. All teams are tied to marks on the map from the first person. To offer a further way to the location, highlight the position of the enemy, or even talk about excess body armor, just click on the mouse wheel. In the same way, you can indicate where the opponents have just been or what position is worth watching — any proposal of teammates can be accepted or rejected by the same pressure on the wheel.

Of course, it’s impossible to quickly discuss the exact landing place before disembarking, therefore in Apex Legends the whole team falls from the plane with a single jump. The direction is chosen by a randomly determined jumpmaster. And although teammates can disconnect at any time and go to the place they liked, it seems that the developers see Apex Legends as a team game … or a discipline.

Apex Legends can be the best esports battle royale game. Neither EA nor Respawn have yet talked about the competitive component of the game — companies did not even announce it, fearing to create a negative attitude to the project before the release. It is possible that in a month matchmaking will appear in Apex, and in another month — a full-fledged competitive system.

Unlike other representatives of the genre, in Apex Legends everything initially works on team interaction. It is convenient to communicate in the game, you can experiment with meta when choosing characters and resurrect allies. If during the battle the player does not have time to save, teammates will be able to collect his flag to one of the stations and bring their partner back to life. These little things already give a minimal basis for a more spectacular esports experience.

In addition, Apex Legends may be more attractive to the viewer. Matches usually last up to twenty minutes, and the dynamic gameplay does not get bored in the early stages. If in PUBG there is really nothing to look at until the third or fourth zone, then in Apex Legends, where the map is much smaller, the battles can begin after only a few minutes. The only problem is the observation of individual players — there are still a lot of them on the map, but Apex has fewer participants in the units, and this can be useful for broadcasting.

Respawn and EA unexpectedly released a really good game. The battle royale boom has already exhausted everyone, but the release of Apex Legends was a great success — Titanfall fans didn’t even complain too much that the studio did not release the third part of the series.

The developers managed to make a comfortable and unusual BR with cool mechanics. In the store with paid currency, you can purchase both additional chests with skins, as well as certain skins that were in the temporary rotation. Prices are almost two times higher than in Fortnite. All the rest is given only for Legends Point and Crafting Metals — the first is credited for success in the game, and the second is compensated for repetitive skins.

Apex Legends has gathered a huge audience for the release and has every chance to overshadow even Fortnite, at least for a while.

If Respawn Entertainment takes up the game and keeps it up to date with updates no worse than Epic Games, the new battle royale will break all records. Otherwise, Apex Legends will soon be forgotten, as happened with Blackout.

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Gaming industry now raking up $110 billion a year in profits

Gaming industry now raking up $110 billion a year in profits

The profit of the gaming industry increased compared to last year and amounted to $109.8 billion — a whopping 11% increase from 2017.

The audience for gaming video content grew by 10% — 850 million viewers for 2018. Analytical agency SuperData published the final report on the gaming industry for 2018.

80% of the profits came from free games — SuperData linked this to the popularity of Fortnite, which brought Epic Games $2.4 billion and topped the rating of free-to-play projects. According to the agency, the success of the battle royale showed the effectiveness of a simplified version of combat passes and limited in-game items sales. Service representatives also noted that $54.3 billion out of $87.7 billion in free games came from Asia.

9-year-old League of Legends still earned more than $1.4 billion this year, even ahead of Tencent’s mega-hit Honour of Kings, which earned $1.3 billion.

The market for paid games grew by 10% and brought $17.8 billion in profit in 2018. Despite the high competition in the genre, PUBG Corp. earned over a billion dollars — 19% more than in 2017. The only project of the studio topped the rating of paid games and bypassed FIFA 18 and 19, GTA V, Call of Duty Black Ops 4 and Red Dead Redemption 2.

Gaming video content brought the main platforms more than $5 billion last year. Of these, 31% earned Twitch — bypassing YouTube in profits but losing by the number of unique users for the year (183 million against 594 million). Together Twitch and Youtube earned 55% of all streaming revenue for the year.

The most popular streamer channel in the world was Tyler “Ninja” Blevins — a popular Fortnite streamer. The top ten most viewed channels included those dedicated to esports as well, like Riot Games, Overwatch League and ELEAGUE.

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The best of its class: Logitech G502

The best of its class: Logitech G502

Logitech G502 Proteus Spectrum isn’t a new mouse, but so far it is one of the most popular in its class. In this mouse, Logitech skillfully fused the form along with the filling, getting a very versatile device for almost any task. But how?

Well, it doesn’t weigh a ton, additional buttons do not interfere with playing normally, and the mouse, thanks to the very presence of additional buttons, can be used not only in games and any MOBA errands but also, say, in graphic editors. It is very convenient to preset macros and calmly call them with a flick of a finger.

And all this mouse stores within itself. Created settings – scored in the memory of the mouse – you can easily use it on another PC. What about shooters? And here is a complete order. Additional controls do not interfere under the fingers, and the mouse itself does not weigh so much, so even avid gamer can safely drive into their shooters, without being distracted and without missing the main buttons.

In addition, the mouse has a mass setting for itself, for those who like to feel the mouse in their hand: the weight gain comes in the kit. And, of course, branded thick cable included – everything is in the best traditions of gaming devices. The new mouse called G502 Proteus Spectrum replaced the old man in the face of the G502 Proteus Core, but the differences are quite a bit: a new, softer (but still thick) cable, RGB lighting (instead of static blue), and painting the lid of the weight compartment in black color.

Logitech G502 Proteus Spectrum is a fairly large ergonomic mouse for the right hand with a large number of controls. You can’t take it with your left hand, no matter how cool you are — buttons will interfere here or there. In addition to the main buttons and the wheel, the mouse has a sniper button under the thumb, two additional buttons next to the index finger, and two buttons on the back, one of which is responsible for the operating modes of the wheel, and the second for switching dpi or profiles. However, all this, of course, is configured in the proprietary software – Logitech Gaming Software, and since the mouse has internal memory, it is possible to record profiles with any settings into it.

Mouse weight – 121 grams without cable (with cable – 168 grams), dimensions (in mm) – 132 x 75 x 40. Included are 5 additional weights weighing 3.6 grams each (which totals 18 grams) for those who like to feel their mouse. The mouse is equipped with a two-zone RGB-backlit (logo on the back and dpi switching indicator). Pixart optical sensor Pixart PMW3366 is installed in the mouse – one of the best solutions at the moment. Under the main buttons are Omron switches for 20 million clicks, and the wheel is represented by an extremely reliable optical encoder.

The first thing that just immediately catches the eye — a non-standard appearance of the device, as if all consisting of some abstract and futuristic forms. Externally, the mouse resembles a fancy spacecraft from all sorts of fantastic high-budget films, and therefore, even despite the fame of the mouse, it is still capable of captivating the gaze of its bizarre shapes. Moreover, all these deliberately crafted elements do not affect the ergonomics of the mouse and the convenience of grip, but they make the device visually attractive, capable of impressing even the most experienced gamer.

Materials at the mouse Logitech G502 Proteus Spectrum is also the most diverse. The main part of the top is covered with a matte and almost smooth plastic, which to the touch resembles a soft-touch coating. On the sides of the mouse are polyurethane lining with a pattern of triangles. Polyurethane pads are quite tough, and they, unlike the same Logitech G403, do not contact the fingers very well (not least because of their corrugation), and therefore in the wet palm your fingers will slip along these sides.

All additional buttons and part of the front is richly littered with glossy elements. Moreover, gloss is made of grooves that pass through the top of the mouse, and all these details very readily attract dust to themselves, so that the mouse will not survive the factory condition for a long time — you have to keep a rag in place to clean the device from dirt.

The mouse looks big, but in fact it is not so big. It is elongated and rather narrow, besides it does not have humps and high rises. So in size, it looks more like a mid-size mouse, and therefore it will be convenient for the owners to hold almost any palm. But most preferably it will be people with pianist fingers. Moreover, the mouse looks much more like a symmetrical form, to which a special support for the thumb was attached to the left side so that it would not drag along with the mouse over the mouse pad. And this is reflected in the convenience of the mouse grip.

If you just put your hand on the mouse, then in general the form fits very well in the palm, but it turns out to be a little finger outside the comfort zone – it just drags along the carpet, as there is simply no room for it. If you take the mouse at an angle (as I do), the thumb begins to contact the sniper button, and this, in turn, leads to random and unnecessary clicks. Due to the low profile and the absence of noticeable bends in the mouse, it is very convenient to control it with the palm of your hand — nothing gets in the way and does not dig into the hand. However, the full palm grip was not the most convenient because of the small width of the mouse.

The grip of the claw was very convenient, since all the fingers find a place for themselves, and the thumb does not touch the sniper button. And the owners of medium and large palms will be comfortable finger grip – low and narrow mouse perfectly keeps fingers, while there is a place inside the palm for making fine finishing and other precise maneuvers. But it should be borne in mind that playing with this grip would not be very convenient — it is difficult to control such a weighty mouse with only one finger.

However, such fragmentation of the mouse still affected the build quality. The main buttons have noticeable backlash, and when you release the button after pressing, they emit a soft plastic bounce. Of course, you don’t pay attention to this in the work, but in terms of assembly, the mouse lacks solidity. The main buttons are not very tight, moderately elastic, rather short and clearly noticeable pressing. All additional buttons have a light and somewhat cotton click due to the presence of idle. The side buttons (besides the already mentioned sniper) also touch the fingers, and they have a “slide-to-click” performance — when you lift the front or back phalanx of the thumb, it is easy to grope the right side button.

As for the sensor, then everything is standard for high-end optics: excellent sharpness, sensitivity and exceptional accuracy when performing absolutely any action. With such a sensor, you can conquer any games and graphic editors, and there is no limit to perfection, then it’s all about your skill.

But the feeling of the mouse as a whole is rather unusual. And it has several controversial points that do not allow her to become an ideal weapon for shooters. The grip of the mouse in my case turned out to be for the palm — with the full palm of my finger, my little finger invariably struck the pad, which definitely gave me a certain amount of discomfort.

However, this is not the only nuance that I experienced when I fiercely shot opponents heads in the DeathMatch. In addition to the unusual grip, which still needs to adjust, for a while I was distracted by the cable and weight of the device. Certainly, the cable feels good when there are sharp jerks of the mouse — it is by inertia a little dragging down the mouse behind it when I stopped the mouse on the carpet, and not the smallest mass does not allow to control all the same sharp jerks exclusively. So the sensor is good here, but the physical parameters seemed to me somewhat unusual. In any case, this is really not the biggest mouse I have ever experienced, and in my case it showed itself much better in everyday work, since using its elongation and compactness it was easy to work in the system, with graphics and other applications.

I would say that this mouse, the Logitech G502 Proteus Spectrum, is aimed absolutely at any games, but for shooters it is not perfect. In MOBA-games, it will manifest itself in a much better way, since it always requires a large number of buttons. And unlike any dissimilar “calculators” (so I kindly call the mice, who have all the extra buttons en masse on a single sidebar), here it’s easy to blindly find the right mouse and not make a mistake with the decision. And the mass with the cable in these cases is absolutely not important.

Logitech G502 Proteus Spectrum is another very thoughtful, organic and high-quality product, where the company applied its best ideas and best practices. I will say that this mouse is more suitable for work and for games, as purely for games there are options and simpler (like the same Logitech G403), and the presence of a large number of additional buttons in combination with not the smallest mass hardly makes the mouse The best option for shooters.

Nevertheless, Logitech G502 is an excellent and generally universal device with rich customization options, so any person who is not only actively interested in the gaming industry, but also prefers comfortable work on a PC using competent peripherals will appreciate it. The price of a mouse, like any other Logitech devices, is extremely affordable, making it just another device from the must have section.

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