Contract dispute between FaZe and Tfue — what happened and who is to blame?

Contract dispute between FaZe and Tfue — what happened and who is to blame?

On May 20, it became known that Turner “Tfue” Tenney, one of the most popular streamers on Twitch, sued his organization, FaZe Clan. He wanted to terminate the contract with unfavorable conditions. We collected the entire chronology of the conflict, looked into what happened and who is to blame.

What didn’t Tfue like?

Initially, the incident became known from third parties. The Hollywood Reporter portal published an exclusive material, which initially stated that FaZe appropriates up to 80% of Tfue’s revenues. What is important, the lawsuit does not specify the details — it is not known how often and for what activities the club appropriated a part of the money to itself.

The THR article also mentions other Tfue claims: according to him, the organization forced him to live with other streamers, and before he became an adult, to drink alcohol and participate in gambling. He also noted that the organization entered into a contract with an 11-year-old gamer and “forced” his parents to lie about their son’s age — with this Tenney also applied to the labor protection commission.

Tfue’s requirement is to terminate the contract between him and FaZe. He already tried to break the contract unilaterally in September, but he failed. Tenney wants to work with sponsors on his own.

But Tfue has long been in FaZe, how could this happen?

Tfue has long been in favor of FaZe — since April 2018. During this time, he has become one of the most popular Twitch streamers (regularly included in the top 10). He also ranks second in terms of prize winnings in Fortnite — more than $500,000 dollars to his name. All this happened during the period of his appearances for FaZe.

Tfue and the club did not advertise the situation with the contract, so for most of the audience, the conflict became completely sudden. Moreover, the representatives of FaZe Clan claimed to be surprised as well.

How did FaZe react?

The first was co-owner of the club, Richard “Banks” Bengtson, but he was quick to criticize. The fact is that in the first post on Twitter, Banks stated that the club did not take a single cent from Tfue’s prize winnings, but this money was not mentioned in the Tenney’s lawsuit — this discrepancy was noticed by the journalists.

Later, FaZe Clan made an official statement, where the organization mentioned that Tfue received 100% of his revenue from prize money, Twitch, YouTube and other media platforms. The club admitted that it “took” 20% from Tfue’s sponsorship deals (in total — $60,000 US dollars), while the American “earned millions”. By the way, the same $60 thousand club donated to the prize fund of the tournament in Fortnite, the team claims.

On May 21, Tfue’s Fortnite partner Dennis “Cloak” Lepora commented on the situation. He did not take sides, but called on Tfue’s fans not to insult the owner of the organization Banks.

Bengtson himself seems really upset about the Tfue situation and even recorded a video on this. He also joked that he feels stupid, because on his body there is a tattoo with Tfue code for Fortnite, which is used to support bloggers and streamers.

Tfue лично бил тату со своим кодом на теле Banks

And what do they say in the industry?

Representatives of the industry considered that a precedent could become very important for all esports. For example, Alan “Nahaz” Bester and Paul “Redeye” Cheloner talked about the fact that it is important for players to assert their rights and to contact lawyers in a timely manner.

Others began to criticize FaZe Clan — among these was the general manager of eUnited, who in general does not like “sniper clans” [organizations that grew on the wave of Call of Duty popularity].

The situation was commented by the CEO of 100 Thieves, Matthew “Nadeshot” Haag, because of which he first quarreled with Banks, and then apologized to him.

What will happen next?

Completely incomprehensible. FaZe Clan explained their position, and Tfue continues to remain silent in social networks. Even if Tenney did not speak out on the situation, much will become clear after the authorities’ verdict.

If they recognize the contract between FaZe and Tfue as null and void, then the truth may change the standards of contracts between esports teams and players, but such conclusions are still very far away.

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clawz: “More content, more patches, more tournaments”

clawz: “More content, more patches, more tournaments”

Reigning Quake world champion and a member of Natus Vincere Apex Legends squad, Nikita “clawz” Marchinsky talked about his esports career, opinion on Apex Legends, his future with Quake and much more.

The Belarusian player joined Natus Vincere earlier this year together with another Quake legend, Alexey “cypher” Yanushevsky. Since then the two players had their debut at a LAN tournament for Apex Legends, albeit separately. And even more recently, they announced the newest member of the squad — Artem “pkmk” Nechaev.

At TwitchCon Europe, clawz finished 3rd at the TwitchCon Europe Showdown 2019 – Qualifier 2 behind NRG esports, but bombed out of the grand finals, finishing 15th.

Switching from an arena shooter to a battle royale game has been a big change for the 21-year-old, the player confirmed in a Natus Vincere interview.

Did the invitation to Natus Vincere surprise you? What emotions did you experience immediately after you received a formal offer to be under the yellow-black banner?

The offer really was a pleasant surprise, and the emotions were appropriate. And if before that there was a goal to get into such a large organization, now I’m going to the next difficult goal — to defend the team’s colors as long as possible and make a feasible contribution to its development.

Have you played Overwatch, PUBG, Fortnite? How’s that coming along?

I played Overwatch for about a year, immediately from the beta test. However, I decided to leave the discipline, as I received information about the new Quake. I tried PUBG and did not like it. The plans were to devote a lot of time to Fortnite, but, again, Apex Legends popped up.

If Quake championships are held this year, will you participate in them?

Yes, I will, if there is no conflict with the LANs with Apex Legends.

How did the championship in Quake disciplines affect your life? Have you become famous in your own country?

After two years it came to me, what I have achieved and how much I won — everything happened so rapidly. Life has become quieter, but the thirst to win only intensified. I’m not a celebrity, but they do sometimes recognize me on the streets.

What does Quake need to become a competitive discipline? Or, in your opinion, the game can no longer be resurrected?

Quake need some interesting and fun game mode for casuals, in my opinion. The game will just not survive if there is only one duel mode in it. If you want — have fun and play with friends in something interesting. If you want — try yourself in the competitive part of the game.

And of course, the competitive part itself should be well and interestingly done for the audience. Or maybe the game just lacked a strong advertisement. But as for me, it’s not as interesting to play a duel, as for many others.

In September 2018, you said that you were waiting for the Battle Royale in the spirit of Quake. Does Apex fall under that criteria?

In general, yes. I just wanted to see what it would look like in the Quake universe. Plus, maybe Quake would be carried away by more people. Apex Legends is very dynamic, and it is interesting to find out how dynamic Quake would turn out to be, with the mechanics of strafes and rocket jumps. And also — how the end game scenarios would look like.

Initially, you and cYpheR played along with COOLLERZ. Why did your paths diverge?

To a greater extent due to the fact that Anton [COOLLERZ] and I did not get along.

The TwitchCon tournament was the first for you under the NAVI flag. How can you rate this event?

TwitchCon is a wonderful entertainment event that took place in the equally wonderful city of Berlin. Emotions left extremely positive: everything was prepared and done at the highest level.

What kind of tournament format do you like: play public games and compare results (ESL), or face all opponents in one lobby (TwitchCon)? What are the pros and cons of each mode?

Playing in public lobbies — is a big no. The element of luck is much more difficult to neutralize at the expense of the personal and team level of play, except maybe it is better for the sake of beauty, they will let you run and shoot off the heads with a “Wingman”.

Anyway, all serious tournaments will be held with the densest set of participants — and they are much more important. However, at times there is enough entertainment too. Personally, I really enjoyed playing and watching everything in the custom lobby at TwitchCon.

One of the features of TwitchCon is that the team that killed the leader received a cash prize. Should the organizers of the competition take a better look at this format?

Again, I approve of this if the bounty goes only as a bonus. This is too random, and therefore it’s not for esports.

At Twitch Rivals there was a case when one of the teams won, being outside the zone, using first aid kits. Do game developers need to increase the zone damage?

I think you should not increase the damage from the zone, while the rule in the League prohibits healing and waiting in the zone.

Apex Legends is still a young discipline. What does it need first of all for the development of the professional scene?

More content, more patches, more tournaments. More feedback.

Do you think that the game itself is developing too slowly? Even the long-awaited “Battle Pass” turned out to be different from what was expected.

At the moment, this feeling prevails. “Battle Pass” really didn’t turn out to be the best, but, as the creators of the game said, they are already working on it. And in general, the first patch came out fairly quickly, because after all they did not expect such a hype around their game and now they are trying to make the least amount of mistakes.

What do you need as a player, primarily to maintain interest in the game? Perhaps a new map, weapons or characters?

Tournaments are most important to me. And various new content to relax and stream the public games.

Duo, solo — are you waiting for any of these modes in the game?

I’m not, given the fact that there are enough teams staffed, it would be maybe interesting to look at the solo mode. As well as, for those who have no desire to play with randoms.

What, in your understanding, should be matchmaking in a game? Would you agree to wait longer for the start of matches to play against stronger players?

I do not know, it all depends on how you look at this question. On the one hand, this is fun and some kind of entertainment for the player and the same viewers. On the other hand, of course, I would like the level as a whole to be higher, but this is probably more suitable for a solo mode.

Watching one level of play is sometimes tiring. In the end, pubs are for to quickly find and play against completely random people. Custom Lobby for those who want to work further on themselves.

What can you say about weapons? What needs to be buffed or nerfed?

Generally, at the moment, everything is more or less balanced, except that it is necessary to slightly change the chances of the drop rates and a number of certain items. So that, for example, in three neighboring houses there were four Mozambique and nothing but them.

Are you satisfied with the balance of the characters?

One way or another, there will be a meta of three or four of the most powerful characters. The same Wraith, it seems to me, for the time being, she will be for a while in a competitive meta, while the Bloodhound is unlikely to get there soon if nothing changes. Metas will just shift.

You are known as a first-class Wraith player. Why did you choose this character?

Wraith is suitable for those who love the aggressive style of the game, as it gives the right to make mistakes, and sometimes even a few mistakes, which, in turn, makes it possible to carry out more beautiful and difficult moments.

In the last patch, Wingman was nerfed, reducing the number of rounds in the clip. Nevertheless, you continue to use these weapons. Is the nerf too small, or is the weapon too powerful?

There is an additional motivation to hit even more. The weapon is still very strong, it is just sometimes preferred to use covers more often. And if you find any clip attachments, then this is still the same Wingman. Again, this is a very powerful weapon against those who aim with the help of the zoom, since their mobility is extremely reduced, so it makes it easier to hit with a Wingman.

How can you make the infamous Mozambique useful?

Mozambique in both hands. It would be a solid meme.

Share with newcomers what you need to do in order to win? Jumping down into small villages, loot, and then go into battle? Or jump immediately to the hot zone — “Skull”, “Air Base”, “Artillery”?

Play, deploy, die, deploy, kill, die. Gain as much experience as possible. Apex is a dynamic game, in it, the significance of the combat squad, in my opinion, is higher than in other games, or at least plays an important role. And this skill is not just the ability to accurately aim at the enemy.

Many hours of practice is really the most important step to success. Nevertheless, backing it up with the quality of the play is advisable. With the acquisition of the necessary qualities, it will be possible to maximize the chances of winning in most situations.

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Jembty: “There are no secrets to being a good team. We just reset well after bad matches”

Jembty: “There are no secrets to being a good team. We just reset well after bad matches”

Second at the PUBG Europe League, third at FACEIT Global Summit, and champions of the PUBG Europe League – Kick-off Cup. Team Liquid has been dominating the European PUBG scene, and the team’s co-captain Jere “Jembty” Kauppinen explained just how did they get here.

Even though considered to be the best team representing Europe right now, Team Liquid failed to impress on a global stage. In London, during the FACEIT Global Summit they finished behind Korea’s OP Gaming Rangers and North America’s Shoot To Kill.

The competition was stiff, but both fans and critics expected more of Jere “Jembty” Kauppinen and his team. They managed to bouce back and redeemed themselves last week in PEL Kick-off Cup.

32 European teams, from PEL, Contenders and online qualifiers gathered in Berlin to battle for $125,000 dollars in prize money. While Liquid managed to triumph over the opposition taking home $50,000 dollars the next big thing starts next week — the PUBG Europe League Phase 2.

Let’s start with PEL Phase 1, where you finished top 2. What can you say about these three weeks as a whole? Was it intense to play on LAN each week? What about living in Berlin, away from home?

PEL Phase 1 was really tough because we had so many game days and during them, we didn’t really have time to do other stuff than be at the venue. Playing on LAN is always intense, especially when we have so many game days. Luckily, we have a gaming house here in Berlin so everything is easier.

In Phase 1, you faced a new scoring system — SUPER. What do you think of it?

I personally like and at the same time hate the new scoring system. It is nice that kills are rewarded, but placement points should be rewarded a little bit more than they are right now. In the end, this is a survival game and right now it doesn’t feel like it. From a viewers perspective, this system is super good because it adds early game action.

You adapted quite well to the system actually. Was that hard? How much did you need to change your style and tactics to be able to do so well?

We didn’t really change our playstyle that much coming into this system, but we learned that sometimes it is better to go for kills than try and get placements.

After Phase 1 you went to the FACEIT Global Summit where you finished top 3 and earned Europe +1 slot for the Global Championship. How was it to play against top-tier teams from all over the world?

Playing against top tier teams from all over the world was a bit different than our own league because we got contested in our loot location and had to play a different style than we are used to. It didn’t feel any harder than playing in PEL.

The tournament fielded the best teams from around the entire world, all having to adapt to a new format. Which teams impressed you the most and how? Who taught you ideas that you hadn’t considered before and what were those?

The team which impressed me most was STK, nowadays called Lazarus, from NA. They had a really bad start in the finals but still managed to come back and get second place which was impressive.

After the FACEIT Global Summit, you came to the Kick-off Cup and took second place in the group stage. What’s the secret to being such a consistently high-ranked team?

We don’t have any secrets to being a consistent team. We just play our own game and reset well after bad matches.

When it comes to the Kick-off Cup, an interesting fact is that of the 16 winners that got to the finals, 10 are from Contenders and only six from PEL. Does this ratio show the real power balance between the two divisions?

PEL teams had many roster changes so that’s why I think Contender teams were doing better, but I think there are a couple of Contenders teams that are stronger than some PEL ones and they just need a little bit more experience.

What do you expect from Phase 2? Which Contenders teams have the best chances for promotions?

I expect us to get top 3 again in Phase 2. The teams most likely to be promoted are, in my opinion, Desperado, Se7en and Besiktas.

What helps you to set such a high score, especially at the first day of Finals?

Getting high scores in finals is nothing special for us. We know we are one of the best teams in the world and we know we can do well in any tournament. We trust our playstyle and that’s it.

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Gaxy: “Na’Vi now look great on paper so they should make a big climb”

Gaxy: “Na’Vi now look great on paper so they should make a big climb”

Ninjas in Pyjamas, while one of the biggest threats in European PUBG, still struggle to perform at the international events. A week after finishing 3rd at the PUBG Europe League, NiP bombed at the FACEIT Global Summit finishing 13th. Laurynas “Gaxy” Rudys weighed in on the situation.

Rudys joined Ninjas in Pyjamas in September, after the Swedish organization picked up Welcome to South Georgo. While the team managed to accumulate enviable results under the NiP banner, they are yet to win their first event. They finished second at Global Loot League Season 3 and second at OMEN Trophy PUBG 2018, among other results.

Last week NiP competed at the Kick-off Cup, featuring 32 of Europe’s best. In the end, Ninjas stepped on their old faults and struggled to perform consistently even against much less experienced teams. To discuss this situation, team’s fragger Laurynas “Gaxy” Rudys talked with PUBG esports.

Having wrapped up the PEL Phase 1 and the group stages of the Kick-off Cup, how would you describe your debut in the league and PEL as a whole? Do you like the structure of the league, having LAN matches every week and bootcamping for three weeks?

Overall, we are happy to finish third in PEL Phase 1 as it meant that we qualified for the FACEIT Global Summit in London. And for us it was a good start with the new server settings and point system; I don’t think people realize how much it actually changed the game.

For us as a team, it’s obviously great to play so many competitive matches on a given week. Before PEL Phase 1, there was this long break so to finally go back to play — and so often at that — was awesome.

Unfortunately, we are one of the teams that don’t have a team house in Berlin set up. Because of that, we didn’t really get to play that much between the PEL matches, but it gave us more time to analyze our games instead. I hope we get the housing situation sorted out soon, however, because not practicing the game does put us in bit of a disadvantage, especially in the long run.

It seems you’ve not changed your playstyle and favorite drop spots. Was your playstyle a 100% suited for the SUPER scoring system?

Haha, as I said before, SUPER compared to how was before was a big change to the game. It might look like it suits us very well as we’ve always been an aggressive team and SUPER usually favors such a playstyle. But with how it’s set up, you don’t always have time to make the perfect execution so it’s even more about choosing the right time to make your move in the little time that you do have. But yes, SUPER is good to those who shoot people and we’ve almost always been good at that part of the game, so I guess you could say SUPER fits us well.

After Phase 1, you competed in the FACEIT event and displayed incredible results in the group stage, but then finished 13th at the Finals. What went wrong? What can you say about the level of international competition? Was it much harder than PEL?

A best-of-12 is always harder than a long-running league. There’s little to no room for errors when you’re only playing 12 games and as most know, in PUBG you’re not always in control of your fate.

That’s why we need more games when it comes to these tournaments, especially in the finals. It was also harder in the sense that the playstyle is so different in the Asian regions — you didn’t know what to expect. But we screwed up on Miramar in the finals as we decided to not take a fight for our loot spot. We didn’t think it would be worth it with just six teams on the map but we were wrong. So let’s just say we’re never going to give up on the San Martin area again.

At Kick-Off Cup you had the opportunity to play against Contenders teams. Which teams surprised you the most and which ones do you expect to make the climb to PEL in Phase 2?

No team really surprised us. We know that 3DMAX, Desperados, and AVANGAR are three of the best teams in Contenders for example, and then there’s also Besiktas, ZeN and Stellar. All of them are really good teams and I would expect them to be fighting over the top spots in Contenders this upcoming phase.

From 16 teams in the Finals, only 6 came from PEL. What was the reason for so many top-tier teams to fall against Contenders teams?

Because some teams from Contenders are really good. Also, many of the bottom 8 PEL teams went through roster changes while the Contenders teams didn’t. And like at the FACEIT Global Summit, we are only playing 12 games and getting, or not getting, the circle in a couple of games can be a big decider.

After Phase 1, a lot of teams made roster changes and now you’ve seen some of them in action. Which teams do you think got stronger and may fight for the top placements in Phase 2?

It’s hard to say. But if you consider just the pure merit of the players, Na’Vi now look great on paper so they should make a big climb compared to their result in Phase 1.

As the last question, will you take a vacation after Kick-off Cup or will you bootcamp and train for the next phase?

We always take some days off after a tournament. But there’s no time for an extended rest and we’ll get right back to it after a couple of days at home.

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dmash: “CIS teams did not prepare well and underestimated their opponents”

dmash: “CIS teams did not prepare well and underestimated their opponents”

A respectable sixth place finish at Phase 1 of the PUBG Europe League wasn’t enough to stop the Russian Jokers from stopping their PUBG efforts. Left teamless, many of the players soon found a new home, and one of them, Dmitry “dmash” Ignatyev, joined M19.

Unlike Jokers, who surprised everyone with their performance at the opening split of PUBG Europe League, M19 underperformed dramatically. Winners of Global Loot League Season 2 seemed completely lost in Berlin, finishing the season at the very bottom of the leaderboard — in the 16th position.

The Kick-off Cup, happening this week in Berlin, Germany, was supposed to be an environment for M19 to redeem themselves. But it didn’t go as planned. Even with reinforcements from dmash, M19 seemed only slightly more coordinate in their fights.

In the end, M19 dropped out in the group stage. In Group A, which was featuring 16 teams from European Contender league, the Russian team finished at the bottom of the table again, only ahead of the Turkish We Need a Home and Ukrainian Red Diamonds.

Dmitry “dmash” Ignatyev shared his experiences from Phase 1 of the PUBG Europe League, his esports career and the state of CIS teams in PUBG on the international stage.

When did you realize that you are ready to enter the esports scene?

Everything is very simple: on one of the streams I was called to participate in a tournament. After some deliberation, I agreed and did not regret: the competitive mode turned out to be to my liking. From that moment, I began my journey in esports.

Did you follow the PUBG competitive scene before then? 

No, because it really didn’t hook me.

Tell us about your impressions of the organization of the first phase of PEL. Do you have any comments?

The organization of the tournament pleased me: everything was up to standard. For my part, I can make only one remark: I would like to see a more convenient model for holding next time. For example, as in the NPL.

Why do you think teams from the CIS showed such sad results?

It’s hard to say. I think that the CIS teams did not prepare well for PEL and underestimated some opponents.

Do they have a chance to rehabilitate themselves and enter at least the top three in the next phase?

I can not give any prediction. Over the past weeks, organizations from the CIS have made changes to their compositions. Natus Vincere, for example, replaced three players at once, which will definitely affect their game.

What do you think about teams from Europe?

Europeans are pretty strong. This is clearly seen in the game of the top three teams of the first phase of PEL: ENCE, Team Liquid, and Ninjas in Pajamas. 

Which team impressed you the most?

I like to watch the game of G2 Esports — very skilled players with a bunch of interesting ideas, which they manage to very successfully implement.

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COOLLER: “I’m definitely getting bored of what the game has to offer”

COOLLER: “I’m definitely getting bored of what the game has to offer”

A Quake legend and former world champion, Anton “COOLLER” Singov explained why he began playing Apex Legends and reassured his fans that he’s not quitting Quake anytime soon.

This is not the first time one of the most experienced players in all of esports put Quake on the sidelines to focus on a new game. A few years ago COOLLER switched to Overwatch when it first came out, even dedicating himself to the game full-time.

In his professional Overwatch career, the 32-year-old Russian played in several top-level teams, including Misfits, who later became Florida Mayhem, after joining Overwatch League. With the former, Singov even triumphed at DreamHack Winter 2016, defeating Fnatic in the grand final.

COOLLER, like many other professional Quake players, has been spending increasingly more time playing Apex Legends, he also spoke about Fortnite and reflected on the future of the battle royale game from Respawn Entertainment.

You moved from Quake to Apex Legends. What was behind the move?

It is wrong to call it as a transition. Or rather, I’m trying something new, something extra, as long as there are no tournaments in Quake. The nearest championship will be only in the summer. There is a large enough window to devote oneself to something new, to learn some new skills.

Is there a chance that you will leave Quake for the battle royale?

Complex issue. If Apex can offer me more than Quake — I’m not talking about money now, but about all aspects, then why not? I do not see any problems.

It seems to me that Apex Legends is more like Quake than other battle royales. Is that true?

I agree here. Probably, the elements of physics, the elements of dynamics in Apex Legends are quite similar to Quake. Still, the game is completely different from Quake. This is a completely different shooter.

I think the gameplay in Apex is quite easy. It is not difficult to get good. You just need to get comfortable, feel the dynamics, physics. Therefore, it was easy for me.

Why Apex Legends? I haven’t seen you run Fortnite even once, and about PUBG you said that it “slows down the brain.” What is wrong with these games?

Fortnite I just do not like visually. This is a personal dislike. Also, when Fortnite came out, I was actively playing Quake. I had a more professional attachment to discipline. It was not possible to go somewhere else, otherwise, I would start losing my skills in Quake. PUBG is about the same story.

Apex I chose, because it coincided. Good quality game. A big window between Quake tournaments — plenty of free time. Big hype and hope for high-quality esports, because the developer is serious enough — they can offer something worthy.

Why did Apex Legends become so popular?

A combination of factors influenced. Initially, the game itself, as I said, is very well made. People are bored of the same type, someone bored with Fortnite, PUBG, CS:GO, Overwatch or Quake. Apex offered something new, fresh.

In addition, the developers have created a real storm of hype, plus a significant role was played by the streamers and the community of gamers themselves. Everything is like a snowball. I think this should be enough for Apex to get its market share.

Now Apex Legends began to lag behind on views on Twitch. What is missing within the game?

Here is a standard story. When there is something new, something noisy, first there is a big influx of incoming traffic. Then someone just gets bored, someone is disappointed in the game, someone loses interest. It is therefore absolutely normal that the numbers fall.

As for the content, then I’m definitely getting bored by what the game offers. I need something new. Apex should captivate me again. But, since I position myself as a pro-player, it is the esport component that is important to me. Matchmaking, ranked games, competitions and so on.

Does the game need solo and duo modes? If they appear, what format should be made at competitions?

It would be interesting for me to see how these modes would enter Apex Legends, and esports in general. So far I have no idea how it will all look, but I really want to see what comes of it.

I do not know why they initially chose the game mode in threes. Perhaps the developers considered it as balanced as possible. Perhaps because it is something new – it will interest more people.

In general, I can not say which format would be best. Ideally, you need to have as many modes as possible so that each user can choose according to their taste.

It seems that the developers have hit hard the balance of weapons and legends. Do you like their approach or was the Wingman nerf a bit much?

I think the developers are doing the right thing with balance patches — everything is relative. The same Wingman definitely needed nerf, but now it is more or less in order. If you find an upgrade and increase the clip at least up to eight rounds, then the weapon returns to being tier-1.

Now in Apex Legends, there is perhaps Twitch Rivals and minor leagues, and in Fortnite and PUBG there are already full-fledged competitive systems. What would you like to see in the scene for Apex Legends?

As a quaker, I have an idea only about trips to competitions on average once a quarter. For me, this is both enough and not enough. I would like as much competition as possible. So that every day you can compete, compete and compete.

How did you like TwitchCon? It seemed to me that the tournament was too short. What format would you like to see at Apex competitions?

Let’s start with the fact that TwitchCon is more of a streamer event than a full-fledged pro-competition. Yes, everyone wanted to win, but in general it is not included in the category of professional tournament IMHO. I was offered three matches, but for three games to objectively reveal the best, it seems to be impossible.

In general, as an event, TwitchCon was very cool. And I would like to highlight this as a highlight. It is necessary to thank Twitch and Maria Staipy for their professionalism and the opportunity for us to express ourselves [the team that came out with COOLLERZ received an additional invitation, as it took second place in the qualifying tournament because of misunderstanding with administrators – approx. ed. ].

Plus, if KTVSKY hadn’t called me, I wouldn’t be there in principle. Therefore, I will only talk in a positive way about TwitchCon. For me, it was top content thanks to all these people.

In itself, the specifics of the battle royale implies a certain number of matches with the same compositions. There is a so-called dispersion, due to which a certain distance is needed to reveal the best. Three matches is too short a distance.

As I understand it, you continue to perform with KTVSKY, but now Dmitry “Shade1” Roshchin has joined you — is it still a mix or are you looking for an organization?

I represent AMD, and the guys, as far as I know, are ready to consider proposals to represent an organization. By the way, I consider them some of the best in the world at the moment. I know that this is subjective, but believe me, I have an idea about the current level of the scene.

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