Second at the PUBG Europe League, third at FACEIT Global Summit, and champions of the PUBG Europe League – Kick-off Cup. Team Liquid has been dominating the European PUBG scene, and the team’s co-captain Jere “Jembty” Kauppinen explained just how did they get here.
A Quake legend and former world champion, Anton “COOLLER” Singov explained why he began playing Apex Legends and reassured his fans that he’s not quitting Quake anytime soon.
This is not the first time one of the most experienced players in all of esports put Quake on the sidelines to focus on a new game. A few years ago COOLLER switched to Overwatch when it first came out, even dedicating himself to the game full-time.
In his professional Overwatch career, the 32-year-old Russian played in several top-level teams, including Misfits, who later became Florida Mayhem, after joining Overwatch League. With the former, Singov even triumphed at DreamHack Winter 2016, defeating Fnatic in the grand final.
COOLLER, like many other professional Quake players, has been spending increasingly more time playing Apex Legends, he also spoke about Fortnite and reflected on the future of the battle royale game from Respawn Entertainment.
You moved from Quake to Apex Legends. What was behind the move?
It is wrong to call it as a transition. Or rather, I’m trying something new, something extra, as long as there are no tournaments in Quake. The nearest championship will be only in the summer. There is a large enough window to devote oneself to something new, to learn some new skills.
Is there a chance that you will leave Quake for the battle royale?
Complex issue. If Apex can offer me more than Quake — I’m not talking about money now, but about all aspects, then why not? I do not see any problems.
It seems to me that Apex Legends is more like Quake than other battle royales. Is that true?
I agree here. Probably, the elements of physics, the elements of dynamics in Apex Legends are quite similar to Quake. Still, the game is completely different from Quake. This is a completely different shooter.
I think the gameplay in Apex is quite easy. It is not difficult to get good. You just need to get comfortable, feel the dynamics, physics. Therefore, it was easy for me.
Why Apex Legends? I haven’t seen you run Fortnite even once, and about PUBG you said that it “slows down the brain.” What is wrong with these games?
Fortnite I just do not like visually. This is a personal dislike. Also, when Fortnite came out, I was actively playing Quake. I had a more professional attachment to discipline. It was not possible to go somewhere else, otherwise, I would start losing my skills in Quake. PUBG is about the same story.
Apex I chose, because it coincided. Good quality game. A big window between Quake tournaments — plenty of free time. Big hype and hope for high-quality esports, because the developer is serious enough — they can offer something worthy.
Why did Apex Legends become so popular?
A combination of factors influenced. Initially, the game itself, as I said, is very well made. People are bored of the same type, someone bored with Fortnite, PUBG, CS:GO, Overwatch or Quake. Apex offered something new, fresh.
In addition, the developers have created a real storm of hype, plus a significant role was played by the streamers and the community of gamers themselves. Everything is like a snowball. I think this should be enough for Apex to get its market share.
Now Apex Legends began to lag behind on views on Twitch. What is missing within the game?
Here is a standard story. When there is something new, something noisy, first there is a big influx of incoming traffic. Then someone just gets bored, someone is disappointed in the game, someone loses interest. It is therefore absolutely normal that the numbers fall.
As for the content, then I’m definitely getting bored by what the game offers. I need something new. Apex should captivate me again. But, since I position myself as a pro-player, it is the esport component that is important to me. Matchmaking, ranked games, competitions and so on.
Does the game need solo and duo modes? If they appear, what format should be made at competitions?
It would be interesting for me to see how these modes would enter Apex Legends, and esports in general. So far I have no idea how it will all look, but I really want to see what comes of it.
I do not know why they initially chose the game mode in threes. Perhaps the developers considered it as balanced as possible. Perhaps because it is something new – it will interest more people.
In general, I can not say which format would be best. Ideally, you need to have as many modes as possible so that each user can choose according to their taste.
It seems that the developers have hit hard the balance of weapons and legends. Do you like their approach or was the Wingman nerf a bit much?
I think the developers are doing the right thing with balance patches — everything is relative. The same Wingman definitely needed nerf, but now it is more or less in order. If you find an upgrade and increase the clip at least up to eight rounds, then the weapon returns to being tier-1.
Now in Apex Legends, there is perhaps Twitch Rivals and minor leagues, and in Fortnite and PUBG there are already full-fledged competitive systems. What would you like to see in the scene for Apex Legends?
As a quaker, I have an idea only about trips to competitions on average once a quarter. For me, this is both enough and not enough. I would like as much competition as possible. So that every day you can compete, compete and compete.
How did you like TwitchCon? It seemed to me that the tournament was too short. What format would you like to see at Apex competitions?
Let’s start with the fact that TwitchCon is more of a streamer event than a full-fledged pro-competition. Yes, everyone wanted to win, but in general it is not included in the category of professional tournament IMHO. I was offered three matches, but for three games to objectively reveal the best, it seems to be impossible.
In general, as an event, TwitchCon was very cool. And I would like to highlight this as a highlight. It is necessary to thank Twitch and Maria Staipy for their professionalism and the opportunity for us to express ourselves [the team that came out with COOLLERZ received an additional invitation, as it took second place in the qualifying tournament because of misunderstanding with administrators – approx. ed. ].
Plus, if KTVSKY hadn’t called me, I wouldn’t be there in principle. Therefore, I will only talk in a positive way about TwitchCon. For me, it was top content thanks to all these people.
In itself, the specifics of the battle royale implies a certain number of matches with the same compositions. There is a so-called dispersion, due to which a certain distance is needed to reveal the best. Three matches is too short a distance.
As I understand it, you continue to perform with KTVSKY, but now Dmitry “Shade1” Roshchin has joined you — is it still a mix or are you looking for an organization?
I represent AMD, and the guys, as far as I know, are ready to consider proposals to represent an organization. By the way, I consider them some of the best in the world at the moment. I know that this is subjective, but believe me, I have an idea about the current level of the scene.
Ninjas in Pyjamas, while one of the biggest threats in European PUBG, still struggle to perform at the international events. A week after finishing 3rd at the PUBG Europe League, NiP bombed at the FACEIT Global Summit finishing 13th. Laurynas “Gaxy” Rudys weighed in on the situation.
A respectable sixth place finish at Phase 1 of the PUBG Europe League wasn’t enough to stop the Russian Jokers from stopping their PUBG efforts. Left teamless, many of the players soon found a new home, and one of them, Dmitry “dmash” Ignatyev, joined M19.