Damian “Furlan” Kisłowski’s AGO Gaming settled in Chongqing, China, where the Polish team will fight the world’s best for their share of $890,000 USD in prize money.
Last year the Polish team’s journey ended in the quarterfinals after their loss against Team Russia. This year, AGO are facing much tougher competition but their plans for the event are much higher as well.
In Group C, AGO found themselves against a team from Kazakhstan k23, Argentinian Isurus Gaming, and Brazil’s MIBR. As luck would have it, both k23 and Isurus dropped out of the event right before the start, granting the Polish ticket a free ticket into playoffs.
About their hopes for the event, preparations and future plans, we talked to Damian “Furlan” Kisłowski.
You and GruBy won the
This is a new and quite interesting thing. In my opinion, the system is a little badly made, because there are no points for kills, only for the ranking. It’s more like a game for fun, we do not take it too seriously. We’re just playing for fun.
Last year in WESG you made it to the quarterfinals, this year the group is much more difficult. Regarding the draw, it could have been better?
It’s not good, but it’s not bad either, because I’m probably looking at the E group, there are really four teams that are in the top thirty HLTV rankings, and some in the top ten. So that’s really hell in that group. We are quite well-disposed towards our group, it seems to me that we will manage and advance. And I hope that we will improve the result from last year.
And how would you rate the general drawing of these groups, because shortly after their publication there were many objections to them? Some of the groups were really strong, and the some — very weak.
Well, I’m not surprised, because these groups were probably randomly drawn. Surely there was no such thing as seeding. It was a fair lottery game, in which each team was placed on the same level and one was better and the other worse. It’s good for
How important is this event for you guys?
We approach this as every tournament — calmly. But for the whole three months we have prepared for this event, so we will give everything we’ve got and won’t slow down.
You mentioned improving the result from last year. Is this your goal or are you just focusing on a good performance?
It’s supposed to be a good performance, but I’m counting on us improving the result from last year. And I even want to improve the result from two years ago, which is the second place. There is a huge desire for victory.
For some time you have been training regularly in Warsaw at the AGO training center. What’s your day like in the gaming house?
When it comes to preparations, it certainly helps a lot, because the whole day is subordinated to playing CS. When we see ourselves live, we are able to make progress faster, explain what and how faster than when we would do it on the internet, because it is often the case that someone just isn’t as focused on the internet and then does not know what is going on, and here we know what we are talking about, it gets to everyone.
It’s only the beginning of March, and you already have several bootcamps behind you. What were you focusing on during these sessions? On a particular aspect of the game, was this a more general practice?
We rebuilt our game during all these clusters. We improved it and made a turn on every map. I think we are better than last year with this lineup.
Nevertheless, the beginning of the year did not look good. I am talking especially about ESEA MDL, where you initially had a rather poor series.
It seems to me that at the beginning we put too much on our veterans’ shoulders, the more that we were after the break and we completely did not feel the game. We started to win the games only when we worked on our game and clearly improved.
Exactly, you’ve been told a lot about the fact that you’re practically on every tournament that’s going to happen. This year, will you limit this a bit or will we be watching you every week?
We try to limit it, but from what I see, it is quite poor for us, because in terms of the number of maps played, we are at the forefront with the advantage of a dozen maps over the second place. In my opinion, it’s bad, but we’re trying to limit it.
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