Coming out fourth at the PUBG Global Invitational 2018 wasn’t good enough for Ivan “ubah” Kapustin. The PUBG prodigy left his mates at Natus Vincere to join FaZe Clan powerhouse.

Before becoming one of the best fraggers in PUBG, Ivan “ubah” Kapustin was known as an up-and-coming talent in the CIS Dota 2 scene. He played for the top teams in the region, including Team Empire, HellRaisers, and Power Rangers. But when PUBG came out, ubah made a switch without much consideration.

Even though Natus Vincere came to Berlin as one of the favorites to win PUBG’s first-ever $2 million dollar event, the luck wasn’t on their side. First, they had to make do with the last minute substitute. But even after the tournament ended NaVi struggled to return to winning ways. It was time for change.

Ivan “ubah” Kapustin left the Ukrainian organization but did not stay a free agent for long. He was hastily recruited by arguably the best team in the world, FaZe Clan.

In an interview, ubah told us about the differences in practice, the horrendous state of the game, his disappointment with the developers, among other topics.

Vie: In one of the videos on your channel, it was said that the practice in PUBG is peculiar. Can you tell us more about this? Especially, given that you have training experience in Dota 2.

ubah: First, we have scrims, where all the top teams sit and usually train five games a day before the tournament. Of course, before the PGI no one wanted to train the TPP mode, except for the teams that went to Berlin. I can’t specifically mention differences from DotA: you train, play, watch replays and find mistakes so that they are not allowed to continue.

Vie: How is your tactical training? Do you say who is running where and when, if the circle suddenly falls in some way, or does it all happen impromptu during the game itself? 

ubah: Basically it happens already in the game itself. We look at how the circle falls and what position is better to take, but since this is all random, it makes no sense to discuss actions further than one step at a time.

Vie: Doesn’t this make the imbalance in the competitive element? After all, how can you compete in a game in which you cannot be ready until the last moment? 

ubah: You may be ready. If you better adapt to the circles, make the right decisions in taking positions, you will win. For this, 16-20 games are held so that teams have more options for making decisions and the right to make mistakes. The one who makes the most correct decisions wins. Sometimes it can happen that a team is sitting in a circle for the second time in a row, but when you win in a game where you were constantly on the move – the feelings are indescribable.

Vie: It’s no secret that PUBG has FPS issues. Even at PGI FPS would drop as low as 10 FPS on tournament computers. Do you think that’s fine? 

ubah: Basically, the FPS fell when the rotations began on the machines. When the third circle, for example, 75 people are alive from 80 and the circle goes somewhere abruptly. On the map, 30 machines start to go at the same time, and the frame rate drops greatly.

Vie: And was it somehow discussed with the developers? 

ubah: No, we didn’t tell them anything. It is difficult to contact them and talk about something. Green does not apply to those people who can say: “I play this game for a very long time and like that, believe me, it will be better.” So it does not work with them.

Vie: You actually sound very bitter…

ubah: How else? We have a lot of suggestions to the developers. Roughly speaking, professional players give feedback all the time, but it simply doesn’t reach them at all. Or when, for example, problems with sound started, they asked the person to name the headphone model and see that he put the driver when the problem was obviously in the game.

Vie: Have you considered switching to Fortnite

ubah: No, I did not. If I change the game, it’s not Fortnite. I don’t like it. But in PUBG, most things suit me.

Vie: What is missing from the professional scene in PUBG

ubah: This is a good question. From the developers of more feedback, so that they listen to the players. It is necessary to focus on optimization, adding high-quality death match for training would be nice. In principle, everything.

Vie: When people ask you how PUBG is better than Fortnite, what do you tell them? 

ubah: I watched a couple of streams, where 20 people in the final zone are just sitting above each other, not doing anything. It seems to me that this is reason enough. 

Similar stories