The longest-running lineup in professional CS:GO is no more, as the CIS-based team is facing internal conflicts.
After nearly three years of playing together, Vega Squadron announced the departure of Sergey “keshandr” Nikishin and Nikolay “mir” Bityukov from the active lineup, following the lengthy internal disputes.
“Eventually players started experiencing problems and we put double the effort to solve them,” Vega Squadron said in a statement. “But guys still became more distant and distant and their points of view changed. We tried to unite them, but it wasn’t of any help.”
The team first made waves back in 2016 at ELEAGUE Major Atlanta Offline Qualifier, where they just barely did not make the cut after stealing a few games off of Counter Logic Gaming and Ninjas in Pyjamas. Just one year later, Vega have successfully made it out of the New Challenger in ELEAGUE Major Boston 2018 and secured themselves a respectable Top 11 finish.
“At some point in time team divided into two groups,” said Artem “Fierce” Ivanov, the team’s coach. “The first one wanted some radical changes in terms of practice, Counter-Strike approach, and some general questions. The remaining players wanted to stick to the old plan and just keep playing… Unfortunately, we couldn’t find a compromise and the permanent pressure on players lead to the decline in individual and team results.”
This change in the Vega Squadron lineup could lead to more major roster moves in the CIS region, with the likes of Flipsid3 Tactics and Natus Vincere struggling to find their game.
According to sources, the duo is likely to be replaced by pro100’s Igor “crush” Shevchenko and Vadim “flarich” Karetin, if the two teams can agree on a transfer deal.
On the night of December 6th, Los Angeles hosted the fifth annual award ceremony of The Game Awards 2018. Among dozens of nominations, a separate category was dedicated to esports.
The recruitment command of the US Army announced the opening of an esports team for the armed forces. Participants will compete on behalf of the troops in computer game tournaments.
2019 will be quite different for competitive League of Legends — the pre-season patch has brought some changes to known mechanics, EU LCS has adopted the franchise system but it’s the transfer window that’s stealing the scene last week.