by Br in

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Turns out what’s actually important is not the size of the prize pool, but enjoying the game itself, according to Marcus “MILLAWxD” Vestlund, team captain of PUBG’s TINDERGULD.

When MILLAWxD first started competing in PLAYERUNKNOWN’S BATTLEGROUNDS, there was little but honor on the line. See MILLAWxD became one of the few unlucky bastards, who actually fell in love with a broken game and decided they wanted to compete in the title that, at its core, wasn’t suited for competition. Though that never stopped him.

Vestlund had soon risen to the top of what could hardly be called a “scene” at a time and started proving his worth. He made his way into PUBG’s first official tournament, Gamescom PUBG Invitational, as well as Dreamhack Summer 2017, which he had won. The only problem was, he had only ever played DUO games before and at some point, it became clear that SQUADS would become the competitive mode.

And so the story of TINDERGULD began.


Vie: So tell me, who is MILLAWxD?

MILLAWxD: My name is Marcus, I’m 22 years old and I’m IGL and the team captain of TINDERGULD in PUBG. I work as a powder painter and play PUBG for the most part.

Vie: As far as I’m aware TINDERGULD is your first serious competitive team. Shed some light on how you got here.

MILLAWxD: That’s right, TINDERGULD is my own and first team in PUBG really, ever. It actually began that my current teammate, Taylor, forced me to buy PUBG, and so I considered it and bought it. We mostly learned how to play duo and not squads. Only later we noticed that the professionals played mostly squads, so we started playing it and tried looking for good players [to play with us]. So we started playing with Towzera & Calvinklein, we took sixth place in IEM Oakland closed qualifier. Only after that event did we realize we were good and wanted to continue on this track. [Things happened] and now we are here with our current lineup — Taylor, Mrtn, Men0xx and I.

Vie: Battle Royale as an esport has been a hot debate topic for a while now, outsiders bash it, and even insiders seem to have their doubts. But all memes aside — what is your honest opinion on the subject? 

MILLAWxD: It’s very unclear right now. I really think it may work, but it is also up to PUBG Corp, they have to start making the right decisions and [learn to] receive feedback as they do. We have come quite a long way with competitive settings, so I try to be positive about it.

Vie: The growth in the past few months has been insane. It’s like six months ago everyone’s been playing for honor and now there’s a $2 million tournament looming on the horizon. How do you deal with that kind of change as a player? Can you really feel the pressure now?

MILLAWxD: A lot has happened in the past six months. It’s fun that there really are tournaments and leagues to play in. The prizes do not matter so much to me, but of course you become much more motivated and have more goals to aim for.

Vie: Speaking of goals — PGI qualifiers, you guys were 1 kill away from qualifying to the LAN. I can only imagine your disappointment. What do you say to your team after a result like that?

MILLAWxD: Of course we were very disappointed in ourselves both on a personal level and as a team. On the first day, we played far too bad and that cost us. Day 2, we played a lot better, unfortunately, it was not enough to make up for the bad results on day 1. But we have GLL, PUBG Online, Auzom & ESU. These are the leagues we qualified for or received an invitation. And, of course, we’re sad to miss PGI, but we have a lot to play for ahead of us, such as the $100k prize pool in the Global Loot League. All we can do is to continue training and try to qualify for the LAN Finals.

Vie: The Global Invitational is a giant leap forward for PUBG esports, but there’s been a lot of doubts in the community surrounding the qualifier process. How do you feel about the open qualifiers?

MILLAWxD: I think first and foremost teams should be recognized for their results, regardless of whether they have a large organization or not. So I think organizers should base the most on the results and the teams with the better results may get invited to the closed qualifier for example, while the others run open qualifier.

Vie: Let’s talk TPP and FPP. What did you think after first seeing PGI will feature both? Do you think it’s healthy for the scene?

MILLAWxD: In fact, it does not really matter to me, both FPP and TPP have their problems. I actually think it may be a welcome change!

Vie: Let’s talk TINDERGULD. You’ve been around for quite a while, had shown some great results, but still no sponsor. Give us an insight on what is going on behind the scenes — what kind of offers do you get, how often do you get approached, etc.

MILLAWxD: Yes, what’s the most difficult is actually that we came late into the whole “professional scene”, which makes it even harder for us to get a big organization. We have received some offers of course, but what we are looking for, for example, is the team that could actually support us, so we can get a salary, given our level. If we had qualified for PGI, I have no doubts we would certainly get a good organization, so those 5 points will haunt us for the rest of our lives.

Vie: Performance issues and competitive aspect aside — what do you think of the latest changes in the game? The scopes, the grips, the shooting, and now the nades, how are you enjoying all of it?

MILLAWxD: I really like the new updates, especially the grenades, I think it’s great fun to try and implement them in more different strategies, etc. In terms of performance, it differs very much from ordinary public games to competitive play, because in competitive play FPS drops much more than usual, given that there are more alive at smaller circles, so if the FPS could get better then I would be really happy with this game.

Vie: You are no stranger to playing offline. How different is it playing PUBG on LAN? 

MILLAWxD: Yes, I’ve actually played on PUBG’s LAN client before, both at Dreamhack Summer and Gamescom, and it’s amazing performance wise. Playing on LAN has more of everything, there’s more pressure on offline events, but at the same time more team spirit, so that’s a bit of both simply.

Vie: Before I let you go — who do you think will move on from the PGI European qualifier?

MILLAWxD: There are many very good teams [in the European qualifier], but there are a lot of good teams that didn’t make it either, for example, Team Liquid. I still think that FaZe Clan will take it as usual, but others like Team Kinguin played very well during the online qualification and the Pittsburgh Knights look very promising! But there are definitely many great teams.

[Editor’s note: Team Liquid have since been invited to PGI European qualifier due to Team VALHALLA being disqualified]

Team TINDERGULD are actively seeking for an organization and are asking for any interested parties to contact them at

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